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MP DHG - Deadhouse Gates. Game over. Brettonia (WL) wins. - .com.unity Forums
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  #1  
Old November 5th, 2011, 05:00 AM
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WraithLord WraithLord is offline
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Default Re: DHG - Deadhouse Gates. Non NewB. 7/9 players remain

I turned off quick host (and added 3 days). I was under the impression that this will prevent hosting. Damn
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Old November 5th, 2011, 05:06 AM
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Default Re: DHG - Deadhouse Gates. Non NewB. 7/9 players remain

See the admin log:
"
16:51 GMT on Sunday October 30th Hosting delayed by 120 hours.
08:26 GMT on Wednesday November 2nd Quickhost turned off.
"

I've added 4 days: "Hosting postponed for DeadhouseGatesI by 96 hours. The game will now host at 05:25 GMT on Sunday November 13th."

I'll refresh the post in the sub thread and I do hope we'll manage to find a sub. I would much prefer that to AI.
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Old November 5th, 2011, 11:28 AM
Squirrelloid Squirrelloid is offline
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Default Re: DHG - Deadhouse Gates. Non NewB. 7/9 players remain

I staled because it hosted unexpectedly last night. That doesn't make me very happy, especially considering I'm in a war.

I do need to talk to whomever the new skaven player ends up being before i actually take my turn.

I'd appreciate a rollback if this can be accomplished without issue. I know, rollbacks suck, but this stale wasn't my fault.
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Old November 5th, 2011, 12:12 PM
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Default Re: DHG - Deadhouse Gates. Non NewB. 7/9 players remain

let's do the math.
a. Last turn message:
"
Hello! Please find the attached turn file - Bretonnia turn 57 for the game DeadhouseGatesI.

The next 2h file is due in by 05:24 GMT on Monday October 31st.
"

b. admin log:
"
16:51 GMT on Sunday October 30th Hosting delayed by 120 hours.
" so 5 days added which brings us 05:24 GMT on Saturday so the time was right, it just that quick host was off so AFAIK it shouldn't have hosted.

re. roll back. I'm not at war so I don't mind, nor effected, as player. As admin. I really object to roll backs, the mere option of rollback can bring a lot of noise & arguments.
However, considering that there's a big war going on and that an entire side, comprised of three nations, has staled there's certainly reason to roll back.
A possible problem is that the stalers can see the non staler moves and counter them. This will give them an unfair advantage, unless perhaps the non staler could also resend his turn.
I'm not sure what's the right thing to do and I'd really appreciate everyone's opinions.
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