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July 25th, 2002, 12:53 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: malfador-off topic
Quote:
IIRC SJ fixed Midway. Correct me if I'm wrong.
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Yep. That was me. I made a colorized Version, and a standalone EXE Version as well.
http://imagemodserver.mine.nu/Miscellaneous/Midway.exe
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July 25th, 2002, 02:36 AM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: malfador-off topic
Ack! I am so sorry SJ for getting that one wrong.
Geo
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July 25th, 2002, 04:35 AM
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Corporal
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Join Date: May 2001
Location: Sydney, Australia (the 3rd island!)
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Re: malfador-off topic
Oo....so many nethack fans.
Check out http://nethack.devnull.net/
Unfortunately the telnet server seems to be down at the moment.
The tournament is in a couple of months, maybe we should have a challenge for the SE players to see who can get the best score in that period.
And talking of moddable RPGs I'm surprised nobody mentioned morrowind . The game is awesome. Can't stop playing it. Must find a daedric short sword.
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July 25th, 2002, 08:53 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: malfador-off topic
most daedric items are leveled drops. you can try looking in ruins or strongholds, but unless one is laying about as part of the scenery, you wont get one off a monster untill you are fairly high level. like over 20, i think. the things are just too darn heavy though, especially the Daedric plate. The glass armor is pretty neat, but i feel like the Guyver when im wearing it.
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August 1st, 2002, 03:00 PM
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General
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Join Date: Jul 2001
Location: Canada
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Re: malfador-off topic
http://www.acaeum.com/
cool link.... for those who used to role the dice
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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August 1st, 2002, 03:20 PM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
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Re: malfador-off topic
I find it interesting that Shrapnel is marketing a second heavily moddable RPG. After all, there is Runesword already out there; why do they need another one? Isn't that counter productive, having two similar products out there, competing against each other? How is that good business sense?
Then again, what do I know about "business sense"? 
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August 1st, 2002, 03:51 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: malfador-off topic
Well Shrapnel is in the business of selling games. If Malfador has an RPG now why shouldn't they push it? RSII is several months old, and Crosscut has not made any sort of commitment to making an RSIII anytime soon AFAIK. I doubt that DO is going to affect any ongoing sales of RSII. But on the other hand I am sure if and when Crosscut has their next game ready Shrapnel will be happy to sell it too.
Think of Shrapnel as the record label and the developers as the artists. It's not a perfect analogy, but it will do. A record label wouldn't try to only sell one artists albums would they? Not if they had a choice anyway.
Geoschmo
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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