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  #1  
Old November 5th, 2011, 02:50 PM
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DRG DRG is offline
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Default Re: Comments, suggestions and problem reports

If you look close at both games there are 38 white scout car units in almost as many nations and the vast majority have 4 man crews not just that Russian one.

Seven of the MBT ones have 3 man crews and two WW2 ones have 2 men. I really (REALLY ! ) don't find anything "odd" about that at all nor do I feel every unit the same in every OOB should always in every case be exactly like every other like unit.

OK ?

The other issue regarding "Problem 1", there is no reason that should be happening and I will put it on the list to investigate but given the game is post WW2 and the default rifle sound is an assault rifle that may be what you are hearing not a "MG" and the rifle effect number needs to be place on those units using single shot rifles.


Don

Last edited by DRG; November 5th, 2011 at 03:01 PM..
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  #2  
Old November 6th, 2011, 12:29 PM

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Smile Re: Comments, suggestions and problem reports

Hi,

Quote:
Originally Posted by DRG View Post
If you look close at both games there are 38 white scout car units in almost as many nations and the vast majority have 4 man crews not just that Russian one.

Seven of the MBT ones have 3 man crews and two WW2 ones have 2 men. I really (REALLY ! ) don't find anything "odd" about that at all nor do I feel every unit the same in every OOB should always in every case be exactly like every other like unit.

OK ? [...]

Don
Ok...

I searched about White scout car and, during WW2, US WSC had a crew of 4 because of the number of MG on it:

1*12.7 MG + 2*.30 MG + 1 driver = 4 crew membres

But CCCP version only have 1 12.7 MG... so 2 should be normal.

What bug me a little is the WSC crew is bigger than the reccon team it carry, and without good reason.

And -4 mens is never good when it destroyed.

Thank you,

-Luc-
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  #3  
Old November 6th, 2011, 03:59 PM
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Default Re: Comments, suggestions and problem reports

Some interesting topics on this thread.

Crews

I agree that crews should have minimal self-defense, to reflect a survival mindset once they've abandoned their vehicle. Head for the rear and try not to bump into anyone.
And as many crew abandon a burning vehicle, grabbing an SMG and a belt full of clips may not always be top priority.

Truck Crews

Many military trucks have a driver and ‘drivers mate’ riding shotgun. And as RD said, the 2 crew makes the truck a little harder to kill, which is as it should be IMHO. But I do think small utility vehicles, like Jeeps, should only have 1 crew because there’s no room for a drivers mate, and once hit the compact vehicle should be far easier to KO than a large truck. I believe there are a few Jeeps with crew 2, and personally I would change them to 1 crew.

Ammo Truck Icons

Ammo trucks should obviously not ever be spotted by the enemy, or something's gone wrong With that in mind, the icons are mostly for their own commander to be able to quickly locate his own ammo trucks on the battlefield.

I think the closer you get to the 'sharp end' of the front line the smaller the ammo trucks should be. Trucks that are ferrying ammo right up to the very front, should probably by armoured - as someone already said – and are available to many nations, or you should use ammo canisters which can be ferried in anonymous trucks, and even a right click won’t reveal the contents of the truck, and the enemy has to get real close to spot an unloaded ammo canister.

But if the enemy spots an ammo truck that is stationary and supplying an artillery unit, they would also likely spot a pile of ammo boxes by the back of the truck, so in that case the enemy deserves to instantly know it’s an ammo truck, and a distinctive ammo truck icon is warranted.


Cross
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Old November 6th, 2011, 05:56 PM
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Default Re: Comments, suggestions and problem reports

Quote:
Originally Posted by Cross View Post
Trucks that are ferrying ammo right up to the very front, should probably by armoured - as someone already said –
I said that too


Quote:
Originally Posted by Cross View Post

... or you should use ammo canisters which can be ferried in anonymous trucks, and even a right click won’t reveal the contents of the truck, and the enemy has to get real close to spot an unloaded ammo canister.
HAHAH!! What a brilliant idea! Never thought of it before, Cross! I always thought that since canisters have zero speed they couldn't be loaded onto vehicles (maybe because the icon shows a pile of ammo rooted to the ground instead of an actual canister LOL). Now that I just made a test and confirmed this, it may open a good avenues for new tactics involving ammo units.

Last edited by RightDeve; November 6th, 2011 at 06:06 PM..
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Old November 7th, 2011, 11:36 AM

-Luc- -Luc- is offline
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Smile Re: Comments, suggestions and problem reports

Hi,

Quote:
Originally Posted by Cross View Post
Some interesting topics on this thread.

Ammo Truck Icons

Ammo trucks should obviously not ever be spotted by the enemy, or something's gone wrong With that in mind, the icons are mostly for their own commander to be able to quickly locate his own ammo trucks on the battlefield.

I think the closer you get to the 'sharp end' of the front line the smaller the ammo trucks should be. Trucks that are ferrying ammo right up to the very front, should probably by armoured - as someone already said – and are available to many nations, or you should use ammo canisters which can be ferried in anonymous trucks, and even a right click won’t reveal the contents of the truck, and the enemy has to get real close to spot an unloaded ammo canister.

Cross
Wow... great... It work for tanks, FG and MLRS...

Thank you very much. Things will be diferent now.

-Luc-
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