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Old November 6th, 2011, 09:07 PM
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Mobhack Mobhack is offline
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Default Re: Best infantry. 1940s post WW2

It really depends on who your opponent is.

A rifle section loaded up to the gills with anti-tank weaponry may be wonderful in NATO's central front, but rather less so in Vietnam for example.

Anti-infantry:
I always look for those with 2 decent LMG (600m range) as 2 separate weapons. Or perhaps a long range LMG and a marksman's rifle (e.g some mountain or commando sections).

Anti-tank:
Infantry should not be your main forte for killing tanks IMHO. Sections with 2 AT weapon lines are less useful for general purpose duties unless the weapon can also be used against grunts if necessary.

Ideal section (general purpose)
My ideal section would have:

9-10 men (6's and 7's do not have much staying power)

- full-bore SLR with 10 hex range (FN-FAL, M14, G3 etc)
- full-bore (12 hex range) LMG (FN GPMG, RPD etc)
- ditto
- Carl Gustav/similar (e.g RPG-7) with decent hitting power and 200m range, with 6 or more HEAT rounds to hand.
+ Night vision of 10 or so (not too expensive, useful to have though)

I'll take an assault rifle in slot 1 if I have to, but unless fighting in jungles or city is pretty much guaranteed - the extra few hexes range of a full-bore self-loading rifle tends to be more useful than the extra firepower those have esp. at 3 hexes or less (are treated as an SMG then).

The GP section, if fighting irregulars with little access to AFV could be changed to a 40mm GL in slot 4, with perhaps 3 or 4 HEAT rounds as well as having copious HE. (Platoon HQ element may retain a Charlie G just in case, or to bunker bust etc)

Cheers
Andy

NB:
Also check out the alternative, as used by e.g. Israeli mech infantry. Section is a 2xLMG user (anti-infantry specialist) and the AT weapons are carried by a separate inf-AT team.

They also will operate with plenty of tanks to hand, whose primary task is to look after enemy armour, leaving the infantry to deal with enemy grunts and inf-AT.
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Old November 7th, 2011, 12:26 PM

Griefbringer Griefbringer is offline
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Default Re: Best infantry. 1940s post WW2

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Originally Posted by Mobhack View Post
Also check out the alternative, as used by e.g. Israeli mech infantry. Section is a 2xLMG user (anti-infantry specialist) and the AT weapons are carried by a separate inf-AT team.
I must admit that I am not very wild about those 2 man inf-AT teams, at least in campaign games. While their small size makes them difficult to spot, once they come under fire (direct or indirect) they tend to get destroyed rather easily. And once they run out of ammunition for their AT weapon, they are of rather limited usage. Besides they are not all that cheap in terms of points.

Thus, I nowadays prefer to have my infantry AT weapons mainly in the infantry squads, makes them more survivable. And I end up with a few less units to move, thus speeding up the game a bit.

With ATGMs there tends to be less of a problem, since those teams can open fire at long range, and then scoot further back into new safe spot once they have expended their missiles.
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Old November 14th, 2011, 03:08 PM
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rfisher rfisher is offline
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Default Re: Best infantry. 1940s post WW2

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Originally Posted by Griefbringer View Post

I must admit that I am not very wild about those 2 man inf-AT teams, at least in campaign games. While their small size makes them difficult to spot, once they come under fire (direct or indirect) they tend to get destroyed rather easily. And once they run out of ammunition for their AT weapon, they are of rather limited usage. Besides they are not all that cheap in terms of points.
Lately I've been pairing up my British Javelin teams with a Quad bike team from the ordinance section. (Yes, it has a carry capacity!)

Transport and resupply in one cheap little package!
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