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Old November 14th, 2011, 05:02 PM

JonBrave JonBrave is offline
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Default Re: Mage/Commander Numbering Questions

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Originally Posted by Amhazair View Post
Confirm that the order commanders act in battle is allways from top to bottom. (So for communions you can allways be completely certain who will still get to act and who doesn't.)

It is during ritual spellcasting that casting order can start either at the top or bottom, which might be where Chazar's confusion comes from? This is occasionally important if you want to nail (a) teleporting unit(s) with mind hunts or other remote attack spells.
I believe there was a discussion on this, and this is indeed correct. It is the "ritual spells" which can have forward or backward order.
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Old November 14th, 2011, 05:39 PM
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Edi Edi is offline
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Default Re: Mage/Commander Numbering Questions

Yes. Though you can work around that if you can build a Staff of Storms and give it to the first guy in your combat order.
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Old November 14th, 2011, 05:47 PM

JonBrave JonBrave is offline
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Default Re: Mage/Commander Numbering Questions

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Yes. Though you can work around that if you can build a Staff of Storms and give it to the first guy in your combat order.
Oooooooooo! What exactly does a Staff of Storms do, please?
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  #4  
Old November 14th, 2011, 06:03 PM
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Amhazair Amhazair is offline
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Default Re: Mage/Commander Numbering Questions

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Quote:
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Yes. Though you can work around that if you can build a Staff of Storms and give it to the first guy in your combat order.
Oooooooooo! What exactly does a Staff of Storms do, please?
Autocasts storm at the start of battle. (So it doesn't actually matter who you give it to from a casting order perspecive.)
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Old November 14th, 2011, 06:09 PM

JonBrave JonBrave is offline
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Default Re: Mage/Commander Numbering Questions

Yes, thank you!

I only discovered this as a result of reading here. I have barely any A4 mages, I only just noticed the innocuous icon for the Staff of Storms they can forge! Icon should have some sparks on it!

That is great, I won't have to cast Storm!
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Old November 14th, 2011, 11:23 PM

Knai Knai is offline
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Default Re: Mage/Commander Numbering Questions

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Originally Posted by JonBrave View Post
Yes, thank you!

I only discovered this as a result of reading here. I have barely any A4 mages, I only just noticed the innocuous icon for the Staff of Storms they can forge! Icon should have some sparks on it!

That is great, I won't have to cast Storm!
The best part is that Storm will be active even on offense before your opponents turn.
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Old November 15th, 2011, 02:29 AM

Dimaz Dimaz is offline
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Default Re: Mage/Commander Numbering Questions

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Originally Posted by JonBrave View Post
Yes, thank you!

I only discovered this as a result of reading here. I have barely any A4 mages, I only just noticed the innocuous icon for the Staff of Storms they can forge! Icon should have some sparks on it!

That is great, I won't have to cast Storm!
In that case I also recommend looking at the Ankh and sword of Aurgelmer. They are constr8 but give mass luck & LaD on the first turn even when you attack, which helps tremendously especially during castle storms.
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Old November 15th, 2011, 01:46 PM
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Default Re: Mage/Commander Numbering Questions

Unique identifiers, unit numbers (unr) are recycled, so your commander can get almost anything from among the free ones. When you recruit units in bulk, they get assigned from free blocks and each recruitment gives as consecutive numbers as possible to the units, meaning they will also appear in that order in the squad you assign them to.

If you want to do specific types of mixed unit formations, recruit the in the order you want them (e.g. alternating shield maiden/steel maiden to get a little bit more durability without sacrificing to much offensive power from the squad as EA Ulm)
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