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November 14th, 2011, 05:02 PM
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Second Lieutenant
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Join Date: Aug 2010
Posts: 546
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Re: Mage/Commander Numbering Questions
Quote:
Originally Posted by Amhazair
Confirm that the order commanders act in battle is allways from top to bottom. (So for communions you can allways be completely certain who will still get to act and who doesn't.)
It is during ritual spellcasting that casting order can start either at the top or bottom, which might be where Chazar's confusion comes from? This is occasionally important if you want to nail (a) teleporting unit(s) with mind hunts or other remote attack spells.
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I believe there was a discussion on this, and this is indeed correct. It is the "ritual spells" which can have forward or backward order.
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November 14th, 2011, 05:39 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Mage/Commander Numbering Questions
Yes. Though you can work around that if you can build a Staff of Storms and give it to the first guy in your combat order.
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November 14th, 2011, 05:47 PM
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Second Lieutenant
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Join Date: Aug 2010
Posts: 546
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Re: Mage/Commander Numbering Questions
Quote:
Originally Posted by Edi
Yes. Though you can work around that if you can build a Staff of Storms and give it to the first guy in your combat order.
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Oooooooooo! What exactly does a Staff of Storms do, please?
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November 14th, 2011, 06:03 PM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
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Re: Mage/Commander Numbering Questions
Quote:
Originally Posted by JonBrave
Quote:
Originally Posted by Edi
Yes. Though you can work around that if you can build a Staff of Storms and give it to the first guy in your combat order.
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Oooooooooo! What exactly does a Staff of Storms do, please?
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Autocasts storm at the start of battle. (So it doesn't actually matter who you give it to from a casting order perspecive.)
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November 14th, 2011, 06:09 PM
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Second Lieutenant
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Join Date: Aug 2010
Posts: 546
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Re: Mage/Commander Numbering Questions
Yes, thank you!
I only discovered this as a result of reading here. I have barely any A4 mages, I only just noticed the innocuous icon for the Staff of Storms they can forge! Icon should have some sparks on it!
That is great, I won't have to cast Storm!
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November 14th, 2011, 11:23 PM
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Sergeant
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Join Date: Dec 2009
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Re: Mage/Commander Numbering Questions
Quote:
Originally Posted by JonBrave
Yes, thank you!
I only discovered this as a result of reading here. I have barely any A4 mages, I only just noticed the innocuous icon for the Staff of Storms they can forge! Icon should have some sparks on it!
That is great, I won't have to cast Storm!
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The best part is that Storm will be active even on offense before your opponents turn.
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The Following User Says Thank You to Knai For This Useful Post:
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November 15th, 2011, 02:29 AM
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First Lieutenant
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Join Date: May 2005
Posts: 660
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Re: Mage/Commander Numbering Questions
Quote:
Originally Posted by JonBrave
Yes, thank you!
I only discovered this as a result of reading here. I have barely any A4 mages, I only just noticed the innocuous icon for the Staff of Storms they can forge! Icon should have some sparks on it!
That is great, I won't have to cast Storm!
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In that case I also recommend looking at the Ankh and sword of Aurgelmer. They are constr8 but give mass luck & LaD on the first turn even when you attack, which helps tremendously especially during castle storms.
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November 15th, 2011, 01:46 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Mage/Commander Numbering Questions
Unique identifiers, unit numbers (unr) are recycled, so your commander can get almost anything from among the free ones. When you recruit units in bulk, they get assigned from free blocks and each recruitment gives as consecutive numbers as possible to the units, meaning they will also appear in that order in the squad you assign them to.
If you want to do specific types of mixed unit formations, recruit the in the order you want them (e.g. alternating shield maiden/steel maiden to get a little bit more durability without sacrificing to much offensive power from the squad as EA Ulm)
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