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November 25th, 2011, 12:50 PM
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Sergeant
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Join Date: Feb 2008
Posts: 341
Thanks: 3
Thanked 10 Times in 9 Posts
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Re: When can I first use my God for fighting?
Quote:
Originally Posted by Knai
Quote:
Originally Posted by triqui
If you want it to be fighting from turn 1, in vanilla, an awake Cyclops with high earth is ussually enough.
Prince of Death, Moloch, Gorgon are good options too, but those need Dom9 for awe (cyclops will also benefit from it, but it's not "mandatory")
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Note that it is absolutely critical that the Cyclops is scripted. Left unscripted, it will proceed to cast flying shards repeatedly, like an idiot, and rack up enough fatigue for serious injury to be a concern.
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That's true for every SC with a magic path, though. A, say, moloch, will cast fire flies until he diew of fatigue.
SC always need to be script to "buff, buff, attack"
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November 26th, 2011, 08:58 AM
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Sergeant
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Join Date: Dec 2009
Posts: 329
Thanks: 33
Thanked 12 Times in 12 Posts
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Re: When can I first use my God for fighting?
Quote:
Originally Posted by triqui
Quote:
Originally Posted by Knai
Quote:
Originally Posted by triqui
If you want it to be fighting from turn 1, in vanilla, an awake Cyclops with high earth is ussually enough.
Prince of Death, Moloch, Gorgon are good options too, but those need Dom9 for awe (cyclops will also benefit from it, but it's not "mandatory")
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Note that it is absolutely critical that the Cyclops is scripted. Left unscripted, it will proceed to cast flying shards repeatedly, like an idiot, and rack up enough fatigue for serious injury to be a concern.
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That's true for every SC with a magic path, though. A, say, moloch, will cast fire flies until he diew of fatigue.
SC always need to be script to "buff, buff, attack"
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True. However, given that this is largely about newbies, pointing out the specifics of an example is necessary.
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