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  #1  
Old July 27th, 2002, 09:26 PM
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Default Re: Auto-Regenerative Shielding

Doesn't it cost supplies?
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Old July 27th, 2002, 09:52 PM
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Default Re: Auto-Regenerative Shielding

Quote:
Originally posted by Grandpakim:
Full regeneration in one combat turn sounds a little much too me. With 10 of these babies (only 100 kt.) you would have a formidible ship indeed. Perhaps 30% to 50% regen. each turn?

Kim
Start the part out big, and not too powerful. Make it one-per-ship-only, the way SpaceYards are.

Every improvement shrinks the part, and, ups the shielding (resulting in an ever-better HP-per-kT ratio). Keep the cost about the same, in all cases. Example:

100kT; 100 shields;
80kT; 200 shields;
60kT; 300 shields;
40kT; 400 shields;
20kT; 500 shields;
10kT; 600 shields;

Could start it larger, with the top-end system being 1000 shields at 10kT or 10kT (a huge, wondrous benefit ... but only one, and 1000 shields will never be ALL you need anyway).

8)

I like the idea, and may work something similar into my own mod. Maybe for temporal, as a special temporal shield ... hmm ...

And the mention of variable per-ship limits ... is that a 1.71 feature-in-progress ... ?

Once could go the other way, then. 100 shields per 10kT of mass, and the same maximum-per-ship limit ... but each better shield is BIGGER, allowing you to devote (slowly) mroe andmore of your ship to these auto-regenerative shields ... 8) ... if you want to, ofc.
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  #3  
Old July 28th, 2002, 04:23 AM
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Default Re: Auto-Regenerative Shielding

I think partial regen per combat turn would provide a more acceptable, ala scifi, "realistic" representation. Many of the scifi games out there provide for slow shield damage and shield damage first, with some collateral damage. I am currently playing a bit of Bridge Commander and I keep hearing my Engineering Officer telling me "shields down to 75%....shields down to 50%...." so, even though damage is getting by, the next time the enemy fires you still have 75% shields available, then 50%, etc.

EDIT - I liked this enough I wrote it down and I am going to add my versiom to my BOD Mod!

[ July 28, 2002, 03:33: Message edited by: Gandalph ]
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Old July 28th, 2002, 09:22 AM

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Default Re: Auto-Regenerative Shielding

Quote:
Originally posted by Suicide Junkie:
In P&N, I have Harmonic Shielding (Temporal + Crystalline), which provides up to 125 shields/125 regen in a space of 60Kt.

Quite powerful, but not unbalancing.
Yea, I was veeeeery tempted to take that combo for P&N on PBW...
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Old July 28th, 2002, 04:07 PM
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Default Re: Auto-Regenerative Shielding

You can always buy some from me
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Old July 29th, 2002, 04:01 AM

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Default Re: Auto-Regenerative Shielding

I kinda still wish that I had taken the combo, but I didn't think that it would fit in with the Rage very well. I think it would be a kickin combo.

  • Armor skipping weapons
  • Kickin anti-shield weaps
  • Events predictor for system defense
  • Temporal Shipyards + Crystalline Restructuring = Cheaper ships, built faster
  • Shield boosters for system defense
  • Crystaline armor AND Harmonic shields = nigh impenetrable shields
And Temporal Vacation Service, to boot! Of coarse, getting all this stuff researched with the production modifiers ....
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