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July 28th, 2002, 04:23 AM
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Captain
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Join Date: Mar 2002
Location: Santa Cruz, CA
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Re: Auto-Regenerative Shielding
I think partial regen per combat turn would provide a more acceptable, ala scifi, "realistic" representation. Many of the scifi games out there provide for slow shield damage and shield damage first, with some collateral damage. I am currently playing a bit of Bridge Commander and I keep hearing my Engineering Officer telling me "shields down to 75%....shields down to 50%...." so, even though damage is getting by, the next time the enemy fires you still have 75% shields available, then 50%, etc.
EDIT - I liked this enough I wrote it down and I am going to add my versiom to my BOD Mod!
[ July 28, 2002, 03:33: Message edited by: Gandalph ]
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All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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July 28th, 2002, 09:22 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
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Re: Auto-Regenerative Shielding
Quote:
Originally posted by Suicide Junkie:
In P&N, I have Harmonic Shielding (Temporal + Crystalline), which provides up to 125 shields/125 regen in a space of 60Kt.
Quite powerful, but not unbalancing.
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Yea, I was veeeeery tempted to take that combo for P&N on PBW...
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July 28th, 2002, 04:07 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Auto-Regenerative Shielding
You can always buy some from me 
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Things you want:
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July 29th, 2002, 04:01 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
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Re: Auto-Regenerative Shielding
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