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  #1  
Old December 20th, 2011, 07:30 AM

llamabeast llamabeast is offline
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Default Re: Llamaserver troubles

I finally found the bug which has been causing games to pause a lot, and fixed it. Sorry about all the pausing.

The server postpones hosting when it knows it's not working well, so probably that would explain your changed hosting times. Also there have been a number of pauses recently (because of the aforementioned bug), and when they end all the games host at once and so their hosting times tend to coincide.

Apologies again for the unreasonably high incidence of issues recently. When I coded the llamaserver I had a much better internet connection (a university one) so it's not yet super robust against the appalling shoddiness which is Virgin Media's home broadband. We're getting there though.
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Old January 2nd, 2012, 05:08 AM

kosomoko kosomoko is offline
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Default Re: Llamaserver troubles

In the venganzacaelum2 (http://www.llamaserver.net/gameinfo....enganzaCaelum2) the game made two turn 60. The last turn 60 people recibe the *.trn perfect, but the game thinking are in 60 instead of 61. You can repair?
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Old January 3rd, 2012, 02:57 AM
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Default Re: Llamaserver troubles

Just reporting two issues I've noticed:
a. Server doesn't seem to be sending turn files reliably. My last two turns I got after asking for resend.

b. Last .2h file I sent it took the server near 16h to send the "Turn received for ..." and it still doesn't list my nation as "2h file received".
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