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December 27th, 2011, 01:46 PM
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Colonel
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Re: Conquest of Elysium 3 dev log
I'm wondering, how is this game different from something like age of wonders shadow magic? (apart from age of wonders having better graphics etc).
The game has not been sold to me so far.
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December 27th, 2011, 02:09 PM
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Private
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Re: Conquest of Elysium 3 dev log
At least will be finished and fully patched, unlike AOW:SM, which was promised to and never fulfilled. What a botch and disappointment that game it was.
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December 27th, 2011, 02:49 PM
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Shrapnel Fanatic
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Re: Conquest of Elysium 3 dev log
Im not sure that I would make that prediction. Illwinter games tend not to be finished and fully patched on release. However they do tend to be eternally patched and upgraded for free.
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December 27th, 2011, 03:12 PM
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Private
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Re: Conquest of Elysium 3 dev log
Yeah, of course I meant over time  . Shadow Magic was told to receive more patches after the unfinished 1.3 and did not.
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December 27th, 2011, 04:33 PM
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National Security Advisor
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Re: Conquest of Elysium 3 dev log
Quote:
Originally Posted by Soyweiser
I'm wondering, how is this game different from something like age of wonders shadow magic? (apart from age of wonders having better graphics etc).
The game has not been sold to me so far.
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We-ell, I do know at least one thing that CoE3 has and that Age of Wonders (in all its incarnations) lacked:
Mindless, immobile, fear immune magic mushrooms, which you can charm and which are frightened of going into battle!
I defy you to find a fantasy strategy game which can produce that combination without having it modded in! Not even in Dominions 3!

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December 27th, 2011, 06:28 PM
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Sergeant
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Location: Tasmania
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Re: Conquest of Elysium 3 dev log
Quote:
Originally Posted by Edi
We-ell, I do know at least one thing that CoE3 has and that Age of Wonders (in all its incarnations) lacked:
Mindless, immobile, fear immune magic mushrooms, which you can charm and which are frightened of going into battle!
I defy you to find a fantasy strategy game which can produce that combination without having it modded in! Not even in Dominions 3!

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So they are immune to fear, but are frightened of going into battle? Indeed our puny human language can't keep up with the ever expanding emotional states of the mindless magic mushroom population
Perhaps by eating some of these mindless magic mushrooms we may better gain insight into the world in which they exist in? Is that in-game?
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December 27th, 2011, 07:42 PM
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Shrapnel Fanatic
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Re: Conquest of Elysium 3 dev log
No. But I SURE wouldnt mind some wandering monster immune to their poison that liked eating mushrooms. They can be a real pain
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December 27th, 2011, 09:20 PM
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Sergeant
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Re: Conquest of Elysium 3 dev log
Quote:
Originally Posted by Gandalf Parker
No. But I SURE wouldnt mind some wandering monster immune to their poison that liked eating mushrooms. They can be a real pain
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This type of talk brings back memories of playing Angband and its variants. Hopefully there will be slimes and molds in CoE3 as well 
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December 27th, 2011, 10:05 PM
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Shrapnel Fanatic
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Re: Conquest of Elysium 3 dev log
There are Molds. And Gelatinous Cubes.
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December 28th, 2011, 09:23 AM
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National Security Advisor
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Re: Conquest of Elysium 3 dev log
There are also new versions. The dev log announces v2.87 today. 
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