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Old December 29th, 2011, 09:09 AM
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Default Re: Conquest of Elysium 3 dev log

Quote:
Originally Posted by Soyweiser View Post
Quote:
Originally Posted by Edi View Post
Unannounced units don't, so for those you need to check every turn.
Whee more silly micromanagement.
That's relevant for three classes out of the current 17 and all of those classes work under the following constraints:
- basic recruitment list makes a glass jaw look sturdy (e.g. goblins)
- relies mainly on summons (Priest King) or supercombatants (Troll King) for muscle
- get either summons or supercombatants before they can amass enough gold to buy regular troops
- unannounced special recruits cost significant amounts of gold and iron
- or their unannounced special recruitments are available practically every turn

Having played with all three of these classes, the additional micro is negligible. Generally you don't ever have enough gold to blow it on unannounced recruitment anyway and announced recruitments are usually either something you don't need (very often anyway, like regular captains or equivalent) or will empty your treasury to the dregs (apprentices, mercenary wizards etc). If you even have the money for them in the first place.

You're assuming the management of things in CoE3 works exactly like Dom3, which it does not. It works much more like CoE2, except it's orders of magnitude better because the visuals allow you to identify things without needing to click on everything to inspect it in detail.

A typical Dominions 3 game has more micro by turn 15 than a CoE3 game has by turn 60.
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