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Old December 30th, 2011, 11:26 AM
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Aeraaa Aeraaa is offline
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Default Re: Hit percentage rant

I'm not talking about a single shot. I know that this is 1% all the time (assuming the percentages dont change over time which in the game they do, but in the situation I'm talking about they remained 1%). I'm talking about the possibility of taking 3 shots and score a hit every time. This is 1/100*1/100*1/100=1/100^3. For the coin example it's like I'm flipping the coin 3 times in a row and want to know the probability of getting heads (or tails) all 3 times. Admittedly, it's been a while since I fundled with probablity theory, so I'll look into a book I have to see if I'm talking Bravo Sierra...
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Old December 30th, 2011, 12:27 PM

scJazz scJazz is offline
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Default Re: Hit percentage rant

Repeating... the numbers shown are not the real numbers. At least not for infantry fire against other infantry from what I've seen.

If it says 1% for a tank firing the main gun then yeah 1%. Ditto SPAA. Infantry squad firing all of their infantry weapons at another infantry squad the odds are higher. Exactly what they are we do not know.

Don or Andy could answer this better. In all likelihood a forum search would reveal the answer

EDIT: From MobHack Help

Class 1 - This is the infantry primary weapon class. This covers Rifles, SMG and so forth. Infantry units with a class 1 weapon in weapon slot will have their fire effect adjusted for the number of men in the unit and range in hexes, less bonus at long range. This reflects the number of riflemen in the section. Inf Prime weapons not in slot 1 do not get this bonus.
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