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				 Re: Any mod suggestions for a returning player 
 Well, thank you, I nad assumed spells were "hard-coded" and couldn't be added.
 I had a brief peruse of the modding pdf.  2 pages for spell modding.  The range of things tnat can be done from there doesn't seem to cover what can be done by the in-builts, e.g. there's just tables of how much cost & how much damage.  Surely most/many in-builts are not "doable" from modding? [Edit: Or, perhaps, existing ones are doable, but you cannot introduce a brand new "effect"?]
 
 P.S.
 Happy New Year to all in this great community!
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