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July 29th, 2002, 03:23 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: *Strange* behavior using P&N ... possible bug
Ah, yes. What happened there, was that I wrote a program to generate the thousands of modifiers to pop and SY rate.
But, I only had the thing go up to 64B, and with no modifier for higher values, SE4 assumed 100% (normal).
Just add:
code:
Pop Modifier 2891 Population Amount := 99999
Pop Modifier 2891 SY Rate Modifier Percent := 2570
Pop Modifier 2891 Production Modifier Percent := 100
to the end of the pop modifiers in settings.txt, and increase the number of modifiers (top of the modifers area) to match.
As for the resource production rate, it maxxes out at 225% for roughly 500M people, and slowly drops after that until it reaches 100% at about 2 Billion.
Essentially, you don't get a bonus to resource extraction when you have paved over the planet for housing.
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July 29th, 2002, 08:55 PM
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Second Lieutenant
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Re: *Strange* behavior using P&N ... possible bug
Thanks, SJ! Given how relatively quickly I was able to fill the population up like that, it could've become a serious problem.
However, that STILL doesn't explain the odd shifts in population (77B reported, offload 1.5B, drop that 1.5B back -- should be 77B again, right? Nope, it's 60B ... so where'd the other 15B people go ... ???). Hmm.
Anyway, thanks for the quick patch-up job for the population modifiers bit. Having the SY rate suddenly cut by ~20x was certainly a rude surprise ... 
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July 29th, 2002, 10:01 PM
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Major
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Re: *Strange* behavior using P&N ... possible bug
I can't explain the jumps between 60B and 77B, but I can confirm that the game rounds numbers strangely for ringworlds and sphereworlds. I have a production modifier at 30B (29999 in the settings.txt folder), but if the ringworld description reads 30B I don't get that bonus, I get the one for 25B population. So I think the engine rounds population up to the nearest 1B at those levels of population. Maybe it's a similar bug for 60 to 77 (although that makes no sense)...
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July 29th, 2002, 10:30 PM
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National Security Advisor
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Join Date: Jan 2001
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Re: *Strange* behavior using P&N ... possible bug
DirectorT, nothing wierd about what you are seeing, just simple rounding to the nearest 1B is all. If your limit is 29999M, and you have 27000M, it's going to show as 30B if it rounds to the nearest 1B, but you aren't going to get the bonus until you actually reach 29999M without rounding. The game does track the actual pop all the way down to the base units of 1M, you just don't see it from the planet screen.
Pax, yours is a bit more unusual. I have tried to duplicate it and have been unable to so far. I have been able to by playing with the planetsize text file verify that the game has no problem with populations between 60 and 77B. I have yet to exactly duplicate your circumstances yet with the transport moving the people in and out, but that will take a little longer to do.
Geoschmo
[ July 29, 2002, 21:33: Message edited by: geoschmo ]
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July 29th, 2002, 11:20 PM
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Major
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Re: *Strange* behavior using P&N ... possible bug
Quote:
Originally posted by geoschmo:
DirectorT, nothing wierd about what you are seeing, just simple rounding to the nearest 1B is all. If your limit is 29999M, and you have 27000M, it's going to show as 30B if it rounds to the nearest 1B, but you aren't going to get the bonus until you actually reach 29999M without rounding. The game does track the actual pop all the way down to the base units of 1M, you just don't see it from the planet screen.
<snip>Geoschmo
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Well, the weird part is that I only get the bonus when the screen reads "31B"; if I remove 1M population at a time until it reads 30B, and then check the abilities, I lose the population bonus for 30B population.
Edit: which means it's rounding up, not simply rounding to the nearest 1B.
[ July 29, 2002, 22:21: Message edited by: DirectorTsaarx ]
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