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Old July 30th, 2002, 11:50 AM
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Default Re: Seeding system?

Hmm. I agree with the practicality of your scoring ideas, Geo, but it would nice to allow *any* kind of game settings/ number of players/ victory conditions.

Unfortunately then the only way to properly score each game would be with a panel of expert judges/ impartial peers looking in on the game files.

They could allocate scores depending on growth, diplomacy skills, defensive/ offensive proficiency, style & sneakiness, roleplaying and other similar criteria. For example, a player might lose the game, but score highly because he put together an exceptional end-game defence against overwhelming odds.

In this way you'd get a true assesment of your worth as a player and mastery of the game which a computer could not really hope to calculate.

Of course, until SEIV is adopted as an Olympic event and the massive corporate sponsorship starts rolling in, this system would be hugely impractical for about a dozen different reasons. Still, we can dream=-)
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Old July 31st, 2002, 01:23 AM
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Default Re: Seeding system?

Well, perhaps trying to compare relative worths of victories is not neccesary. Afterall the object is to win, regardless of game type no? And why is a win under one type of system any better than a win under another. You can't say one win is easier than another, because it's then easier for the other players in that game too, and they still got beat. So perhaps merely tracking wins and losses as far as your rating goes is sufficent. But it would also be good to keep a brief desription of the game settings for each posted game resolution. Then if you were considering playing someone, you could see how they have fared in the particular type of game you are considering. But that would be just for informational purposes, not any sort of rating.

When enough information is accumulated, you could have seperate Ratings I suppose based on game type. You would have one overall rating that encompased all your wins and losses, and then seperate Ratings for games of each type. If you have no games of a particular type, then you simply would not be rated in that Category.

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Old July 30th, 2002, 02:33 PM

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Default Re: Seeding system?

Good Morning Gentlemen,

Is it possible to consider how a person placed in the game? While the win/loss totals would more than suffice for game reporting in a 1v1 game, I am wondering if it would work as well for 2x2 or larger games? Scoring would be optimal, though seemingly difficult to implement.

Counting absolute wins whether an individual win or allied win might be the most simple way to account for wins and losses.

Also...another perk might be that each player in the league would have their record and profile posted in the league player records. So that if someone wanted to join a game they could look up a particular players win/loss record, and any other pertinenet fact the player may have posted in their profile.

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Old July 30th, 2002, 02:52 PM
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Default Re: Seeding system?

Well, the simplest way for multiplayer games is to record one loss for everyone that did better than you in the game. So for a 5 player game the ultimate winner would end up with four wins and zero losses, etc.

This would have the additional advantage of allowing players that exited the game early, a common occurance in a game such as this, to go ahead and record their losses without having to wait around weeks or months to do so. As each player leaves they will post a loss to each of the players still remaining in the game. They will not need to worry about wins as the players that left prior to them will have already reported their losses, giving that person the win.

Another benefit of this system would be for players that abandon a game in progress. If said game was a ladder game they would be required to post the losses when leaving the game, even if their empire is still alive in the game. Then we either leave the empire as an AI, or we could then come up with some quantifiable "save" statistic for players that take over these abandoned games.

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