|
|
|
 |

January 12th, 2012, 07:01 PM
|
 |
Sergeant
|
|
Join Date: Nov 2007
Posts: 397
Thanks: 14
Thanked 15 Times in 10 Posts
|
|
Re: Conceptual Balance Mod v1.92
Hey, EA Oceania, I like most of the changes, but the addition of the Triton Queen has me stumped. On first glance thug or baby SC chassis, BUT, she seems to have low astral? I summoned a couple and they ranged from S1 to S2. Now she's 55 water gems and with that astral she's just asking to be magic dueled to death, so realistically why would one summon her?
She either needs 0 astral or needs a price change imo - perhaps both? Water gems for EA O are pretty tight, and Grendels/Wendigo's are cheaper and with the right pretender set up easy to get, so once again why would one summon her?
|

January 25th, 2012, 05:46 PM
|
 |
Captain
|
|
Join Date: May 2008
Posts: 855
Thanks: 107
Thanked 28 Times in 21 Posts
|
|
Re: Conceptual Balance Mod v1.92
Hi, do you all know that Helheims dwarves have a crafting bonus!
That means skull mentors are cheap...
While I like it, it seems to me a bit overpowered...

__________________
Always forgive your enemies; nothing annoys them so much.
Oscar Wilde
He who laughs last didn't get the joke.
Saber
Alcohol and calculus don't mix. Never drink and derive.
Socrates used to say, the best form of government was that in which the people obeyed their rulers, and the rulers obeyed the laws.
|

January 26th, 2012, 12:11 AM
|
Second Lieutenant
|
|
Join Date: Jun 2009
Posts: 403
Thanks: 15
Thanked 28 Times in 21 Posts
|
|
Re: Conceptual Balance Mod v1.92
Quote:
Originally Posted by Slobby
Hey, EA Oceania, I like most of the changes, but the addition of the Triton Queen has me stumped. On first glance thug or baby SC chassis, BUT, she seems to have low astral? I summoned a couple and they ranged from S1 to S2. Now she's 55 water gems and with that astral she's just asking to be magic dueled to death, so realistically why would one summon her?
She either needs 0 astral or needs a price change imo - perhaps both? Water gems for EA O are pretty tight, and Grendels/Wendigo's are cheaper and with the right pretender set up easy to get, so once again why would one summon her?
|
Honestly, the Triton Queen is a throwback to Burnsaber's Underwater Gameplay Improvement Mod and was created in the context of CBM 1.6 or so. Other things have changed to make her...less needed, let's say. That being said, the low astral was there to give astral access if you didn't happen to have any on your pretender.
|

January 26th, 2012, 03:30 PM
|
Corporal
|
|
Join Date: Dec 2011
Posts: 156
Thanks: 2
Thanked 6 Times in 6 Posts
|
|
Re: Conceptual Balance Mod v1.92
Is it possible to increase the output of the gemgens? I definitely agree with making them artifacts, but comparing with the Ruby Eye, the original artifact gemgen, they are really subpar, and I think most people agree they aren't worth forging. And that kills some thematic strategy, like the conversion of water/nature into astral for nations with lots of astral summons, or getting use out of the now completely worthless fire/nature crosspath and only slightly more useful earth/blood crosspath.
Say quadruple the output and triple the price of the clam and fetish to turn them into poor man's gem globals. The bloodstone is still worth forging regardless since it's a booster, but double its output to match the similarly priced Ruby Eye.
|

January 26th, 2012, 04:47 PM
|
General
|
|
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
|
|
Re: Conceptual Balance Mod v1.92
I would hardly call earth/blood a useless crosspath. Can you say demon knight apocalypse?
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
|

January 26th, 2012, 05:12 PM
|
Corporal
|
|
Join Date: Dec 2011
Posts: 156
Thanks: 2
Thanked 6 Times in 6 Posts
|
|
Re: Conceptual Balance Mod v1.92
Quote:
Originally Posted by rdonj
I would hardly call earth/blood a useless crosspath. Can you say demon knight apocalypse?
|
Depends. The mass summoning for demon knights is at blood 9, while tying up mages summoning one demon knight at a time is pretty bad, unless you have a cheap recruit anywhere that can do it without boosters. Is LA Marignon the only one that can pull that off? Otherwise, you'd get demon knights with ritual of 5 gates which doesn't need E/B.
But yeah, it's F/N that really is worthless with a worthless fever fetish. W/N can...summon Naiads if your only water access is your pretender, I guess, though its main strength did die with the clam. E/B is definitely the most useful of the lot now.
|

January 29th, 2012, 12:15 PM
|
 |
Sergeant
|
|
Join Date: Nov 2007
Posts: 397
Thanks: 14
Thanked 15 Times in 10 Posts
|
|
Re: Conceptual Balance Mod v1.92
Quote:
Originally Posted by kianduatha
Honestly, the Triton Queen is a throwback to Burnsaber's Underwater Gameplay Improvement Mod and was created in the context of CBM 1.6 or so.
|
Quite right, but now it's a later version of CBM and if no one says anything then llama may not catch it.  Squeaky wheel gets the grease right? 
|

January 30th, 2012, 05:14 AM
|
Sergeant
|
|
Join Date: Sep 2010
Location: Sydney Australia
Posts: 251
Thanks: 6
Thanked 15 Times in 9 Posts
|
|
Re: Conceptual Balance Mod v1.92
Just some feedback, I have to say that the last CBM game I played completely turned me off the mod.
While I like the idea of EDM, at the moment the easy availability of these summons, massively overpowers any nations with a good early game.
They really need to be balanced better against the vanilla summon spells available, because at the moment they are simply overpowering them in every way.
My views on the ones I have seen in action:
Summon Zmey - The unit is overpowered, available too early and too easily summoned. Im less concerned about the power than the fact that it should be a level 9 spell requiring at least 6F.
Summon Shishis - Pretty decent core design, a little bit too much better than the other options at that level, maybe just a bump to level 7.
Great Kraken - Again a decent core idea, but like the Shishi is better than the other options at that level, bump to level 7 5W.
Call Grendelkin - Needs to be level 9 and require 5W, it's a better summon than water queens.
Overall I think my biggest problem is less that they are overpowered as individual units, as most can be countered, but that they are all way too easy to research and summon. The end result of this being that they effectively eliminate the mid game entirely and make most of the vanilla summons in the game redundant.
|
The Following 2 Users Say Thank You to Nightfall For This Useful Post:
|
|

January 30th, 2012, 02:06 PM
|
Sergeant
|
|
Join Date: May 2010
Posts: 317
Thanks: 16
Thanked 18 Times in 11 Posts
|
|
Re: Conceptual Balance Mod v1.92
Quote:
Originally Posted by Nightfall
Great Kraken - Again a decent core idea, but like the Shishi is better than the other options at that level, bump to level 7 5W.
|
This pretty much makes it impossible to take anything else you say seriously...
Just because you got stomped by a player better than you, dont blame the mod, blame yourself.
|

January 30th, 2012, 07:29 PM
|
Sergeant
|
|
Join Date: Sep 2010
Location: Sydney Australia
Posts: 251
Thanks: 6
Thanked 15 Times in 9 Posts
|
|
Re: Conceptual Balance Mod v1.92
Quote:
Originally Posted by PriestyMan
Quote:
Originally Posted by Nightfall
Great Kraken - Again a decent core idea, but like the Shishi is better than the other options at that level, bump to level 7 5W.
|
This pretty much makes it impossible to take anything else you say seriously...
Just because you got stomped by a player better than you, dont blame the mod, blame yourself.
|
And that has nothing to do with it... but is a good go to when you don't have anything worthwhile to say.
If you are trying to claim that a Sea King's Court (an equivalent level spell) is better or equal summon to 2.75 Great Krakens, I'm not sure that it's my credibility that's a problem.
End game diversity mod is a great idea, mid game diversity mod, which is what it is right now, is, in my opinion, terrible.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|