.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old January 18th, 2012, 04:51 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Conquest of Elysium 3 dev log

AFAIK there is no separate netbook version. CoE3 has been designed as a netbook version, which is why some UI solutions are what they are. It does have the option to use lower resolution settings, but the detail level is not handled the same way as it was in Dom3 (grass etc).

As far as coding a text chat into the game, why? It comes down to the distribution of resources, in this case meaning the distribution of time Johan has available to spend on the game. IRC or similar is a quite adequate way to communicate with other players in an MP game and that way the time that would otherwise be needed for the text chat can be used to do some other features instead.

It's a case of prioritization and given the scarcity of resources, at least for me a built in text chat is very low priority.
Reply With Quote
The Following User Says Thank You to Edi For This Useful Post:
  #2  
Old January 18th, 2012, 08:12 AM

elmokki elmokki is offline
Second Lieutenant
 
Join Date: Aug 2008
Posts: 408
Thanks: 11
Thanked 209 Times in 57 Posts
elmokki is on a distinguished road
Default Re: Conquest of Elysium 3 dev log

While I do not know how exaclty tcp/ip in CoE3 works, in Dom3 you do your turn technically in offline mode and send it to the server when finished and then wait in lobby for others to do their turns etc.

Implementing a text chat for the lobby should be fairly trivial. I mean seriously, if you already have what dom3 tcp/ip has, adding text chat for that is not very hard. Anything that has the basic server-client architecture can do "Hey, client sends data with specific tag, let's send it to all clients!" without huge effort and I highly doubt the UI components would be that hard either.

That said a text chat in lobby only is pretty cumbersome and it's easier to use IRC or something else provided you use that stuff already anyway.

I do highly doubt it'd be that huge job to implement a game wide text chat either for when you are connected to a server, but unlike above that's totally a guess and depends highly on how stuff is implemented in the source code. That'd be a good thing in general even if I personally don't really give a crap due to using IRC anyway. Most people in dom3 community seem to communicate via forums and email though, so it would probably be a fairly useful feature for them seeing how CoE3 is supposedly a far faster pace game than Dom3.
__________________
UnitGen - randomly generated nations with randomly generated sprites
http://forum.shrapnelgames.com/showthread.php?t=48341
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:54 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.