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January 19th, 2012, 12:25 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Conquest of Elysium 3 dev log
The reason I say good fit is that its free. And it comes in Linux/Windows/Mac versions.
As for the server side... Ive run full ISP servers for about as long as Internet has been Internet. But the problem I have with Mumble is that I dont see an option to run it in text mode. I dont like bogging down my server with gui menus. On the other hand, Ive preached often that anyone can run a server. Any computer in the closet because it wont run the latest windows games can run free software and be more internet server than you and a 100 friends would ever use up. Unlimited email, unlimited webpage space, and running online worlds or games.
http://www.dom3minions.com/ServerInfo.htm
I do agree however that IRC is a better answer. I might consider running an IRC host on my server just for CoE3 altho I wouldnt have to since there are so many free IRC servers already available. I might even pick one and homestead a #CoE3 channel. And of course HERE the Chat button on these Shrapnel forums will still work for it without anyone having to download any software.
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January 19th, 2012, 02:01 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: Conquest of Elysium 3 dev log
Very nice music. Very pretty and easy to listen to.
Mattias Westlund
http://MattiasWestlund.net
he did the music for Battle for Wesnoth
altho I think I might have the same problem that I had with Dom3. I will need to play my MP3 library to put me in a suitably aggressive mood.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 19th, 2012, 02:15 PM
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Second Lieutenant
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Re: Conquest of Elysium 3 dev log
I notice the latest version says "removed debug information and debug console". Does that mean they are no longer testing for bugs and the game has essentially "gone gold"?
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January 19th, 2012, 02:24 PM
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Shrapnel Fanatic
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Re: Conquest of Elysium 3 dev log
Good try. 
Maybe, I dont think so. Up to now, the game displayed a lot of debugging information IN the game if you had the debug switch on. Unit numbers, Item info, etc. And the debug console allowed you to change things in the game in order to quickly check something out. So those in-game access to debug info have been removed.
However there is still a -d switch which allows access to a debug file much as Dom3 has in case anyone was wondering and uses that as much as I do.
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January 19th, 2012, 04:05 PM
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Sergeant
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Re: Conquest of Elysium 3 dev log
Quote:
Originally Posted by Gandalf Parker
altho I think I might have the same problem that I had with Dom3. I will need to play my MP3 library to put me in a suitably aggressive mood.
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that made me 'lol'
I know this is slightly off topic, but with just about every gaming community I am/have been involved with I wonder about the mood music that people listen to. What music gets you in a suitably aggressive mood for Dominions/CoE?
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January 19th, 2012, 05:06 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Conquest of Elysium 3 dev log
There are a couple of threads about it floating around here. I actually went and listened to many of the bands mentioned. Bought into a few of them.
Im VERY eclectic. All genres, all ages, many countries. And I can dance to just about anything from grandparents music to grandkids music.
For aggressive MP playing it has to be fast and hard. Good head-banger music. Basically my "Chores" playlist which is meant to keep me hopping.
On the other hand, in solo play I like to RPG nations with a druidical theme. My music for that can be much more tranquil and woodland.
I do have a hard Goth playlist also which does well for playing undead necromancy
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January 20th, 2012, 12:48 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Lets try and spark the interest of everyone....
For those who like to fiddle with files and maybe host some games, here is an example of a games score file. Unlike Dom3 which does it in HTML,. CoE3 does it as a CSV file. This should be more friendly toward inputting to a spreadsheet or database
http://www.dom3minions.com/~gandalf/scores.txt
Here is an example of the same games debug log
http://www.dom3minions.com/~gandalf/testgame.txt
Last edited by Gandalf Parker; January 20th, 2012 at 01:09 AM..
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January 20th, 2012, 06:44 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Conquest of Elysium 3 dev log
Release date is February 20th and the game is now available for preorder on Desura.
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The Following 2 Users Say Thank You to Edi For This Useful Post:
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January 20th, 2012, 07:52 AM
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Private
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Re: Conquest of Elysium 3 dev log
Quote:
Originally Posted by Edi
Release date is February 20th and the game is now available for preorder on Desura.
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Good news.
Will there be a demo before officially release? and when?
Is it possible to purchase on steam?
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January 20th, 2012, 09:14 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Conquest of Elysium 3 dev log
No idea on when we get a demo. No idea about Steam either, my post was going off the dev log.
The demo and distribution issues have not been discussed even in the beta testing venue in any detail since those are things where Illwinter is notoriously close-mouthed. I do expect that we will get some announcements before the release.
There are still some things to do. Quite a few of them my responsibility actually, since they are related to the manual and putting the finishing touches on it, but they are by no means the only ones.
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