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Old January 28th, 2012, 04:09 PM

JonBrave JonBrave is offline
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Default Re: Fatigue is not very realistic!?

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Hmm, yet it does the same damage to the enemy. I hear what you're saying, but I doesn't make sense to me.
But it doesn't though. Give anybody an Enchanted Sword, and it'll do 9+STR damage. So all other things being equal, the giant will still do way more damage with it than the Markata.
In both cases, the sword contributes 9 points'-worth of damage. But if it's a giant-size sword that's just the same as if it's a midget-size sword, if that's what people say it represents. That's my point.

I don't mean be pedantic, or upset anyone! It's just something I thought about --- fatigue doesn't seem to be modelled as deep as other aspects.

I suppose I would want a "big" weapon to do more fatigue for a smaller being. Which would indeed mean they would be a disadvantage (compared to now) if given such an item. So.... smaller guys should either fatigue less or have higher-than-100%-threshold (compared to now). With no "big" weapon/encumberance, smallies can actually do more than giants who get tired, but you sacrifice that advantage if you arm them big. Now that's what I call realistic!
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Old January 28th, 2012, 08:01 PM

Kobal2 Kobal2 is offline
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Default Re: Fatigue is not very realistic!?

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In both cases, the sword contributes 9 points'-worth of damage. But if it's a giant-size sword that's just the same as if it's a midget-size sword, if that's what people say it represents. That's my point.
I understand that, but then again an actual giant-sized sword would also be much heavier proportionally speaking (square-cube law, each time you increase the size of something by factor x its volume and mass is increased by factor x^3) and thus would also have to grant less defense/offence to reflect that huge increase in momentum. And cost way more fatigue to swing, even to a giant.

Weapon scaling without stat changes is not really realistic, but abstractions like these have to be made otherwise the game would simply be too complicated and cumbersome to design, let alone play.
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