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February 24th, 2012, 04:54 PM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 412
Thanks: 19
Thanked 18 Times in 5 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Just to keep everyone posted, I probably won't be online between saturday morning and sunday night. If I can play my turn, I'll try, but I really don't think so.
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February 24th, 2012, 05:14 PM
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
I might also have some trouble this Saturday, depending on the time the current turn hosts.
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February 24th, 2012, 07:07 PM
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Corporal
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Join Date: Feb 2011
Posts: 131
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Alright, I'll make sure there is a steep weekend delay after this turn goes in.
Quote:
I'd also like to note the strange, unexpected, yet smaller dip in Ashdod's army graph that literally cost infinitely more gold than all the units Ermor lost.
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Those slingers were pretty cheap, but yeah, since you don't use bought troops much, the 500 gold of my troops was indeed more gold than yours probably.
either way, winning a big battle with so few giant losses was exactly what this game called for at this point :-)
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February 24th, 2012, 07:10 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Quote:
Originally Posted by 3V4JKZ2
Alright, I'll make sure there is a steep weekend delay after this turn goes in.
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I'd charge them if I were you. 500 gold for a days delay. Of course I as your manager would get a 10% cut.
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February 24th, 2012, 09:36 PM
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Corporal
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Join Date: Feb 2011
Posts: 131
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
That'd be clever, but probably unsportsmanly.
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February 25th, 2012, 05:10 AM
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Corporal
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Join Date: Feb 2011
Posts: 131
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
I added 24 hours to the turn timer. Feel free to not use it if you don't need it.
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February 25th, 2012, 07:10 AM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 412
Thanks: 19
Thanked 18 Times in 5 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
I just go my turn in, but I'll be out for 48 hours, so either this turn or the next, depending on when everyone turns everything in
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February 26th, 2012, 09:05 PM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 412
Thanks: 19
Thanked 18 Times in 5 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
So, what is happening right now? I didn't any emails about a new turn yet.
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February 26th, 2012, 09:16 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Request turn resend on Llamaserver.
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February 26th, 2012, 09:19 PM
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Corporal
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Join Date: Feb 2011
Posts: 131
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Yep, everyone should request a resend of their own turn on Llama server.
If anyone is going to have trouble with the Sunday to Monday (afternoon/evening) turn, let me know.
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