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Old February 5th, 2012, 09:21 PM

Torgon Torgon is offline
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Default Re: Income and population mechanics

Alright. Assume no growth and O3P3 (But for MA man thats pretty sub-optimal since all your crones are old and without growth will be seriously hurting) Tax at 120. You still end up with 1073 more gold by turn 22 with gold hitting parity at turn 45. As I said before, since all the math is multiplicative, an extra multiplier like production scales increases the effectiveness as well.

And yes, I would agree that overtaxing even higher while holding your intial army back is even better, but that doesn't change the fact that perpetual overtaxing is also effective.

Answer this question with actual numbers. Why is temporary overtaxing at 200% an effective strategy but temporary taxing at 200% followed by long term overtaxing at 120% not an effective strategy? Obviously, it not as effective if you have to use 10 x 10 GP units plus a 40 GP commander to do it. But if you can do it with a 20 GP unit the math works out pretty well it its favor. You keep saying that its not effective, but I haven't seen any actual numbers illustrating why its not.

It seems like the real downside is not the amount of gold you generate, but rather the micromanagement that the strategy entails.

Last edited by Torgon; February 5th, 2012 at 09:32 PM..
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