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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old February 9th, 2012, 03:36 PM

legowarrior legowarrior is offline
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Default Re: MA: Jomon: The Courts of the Ryu - Looking for insight

With the Onni-Bushi, I saw the ability Defense. I think that would be better than Patrol for them. They are home bodies. I'm almost tempted to give them home sickness, but that might be a bit much.
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Old February 9th, 2012, 04:06 PM

shatner shatner is offline
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Default Re: MA: Jomon: The Courts of the Ryu - Looking for insight

Home sickness is a huge disadvantage for a recruitable unit, somewhere on the level of vanishing after one combat like Pythium's gladiators. Typically being map move-1 is enough to discourage using a unit on the aggressive, at least when the nation in question has plenty of map move-2 units to use instead.

I'm not saying a homesick recruitable couldn't work (just as a one-combat unit like the gladiator does work) but you should be aware of the restriction you are placing on it. For it to be worthwhile, it would have to be very powerful and moderately priced or above average and dirt cheap. Plus, if they are a homesick, polearm unit, you would be missing a golden opportunity if you didn't give them a castle defense bonus.

Certainly workable but something has to be given if that much is being taken away. Also, does the Onni-Bushi as-is (high moral, medium-to-heavy infantry with long reach, high-damage weapons) fill a role in MA Jomon's line-up that would need to be filled by some other unit if they were made homesick?

Think on it and let me know. I should have version 0.2 of the mod out pretty soon (now with national spells, pretenders and better images for the cap-only sites).
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