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Conceptual Balance Mod v1.92 - .com.unity Forums
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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old February 9th, 2012, 10:38 PM

Torgon Torgon is offline
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Default Re: Conceptual Balance Mod v1.92

Did rain of stones really need the nerf. Sure it was powerful but so are a lot of other spells. And its not like the nations that can cast it natively are exactly powerhouses.

EA Arco
EA Ulm
EA Tien
EA Caleum
EA Tir
EA Van
EA Helhiem
EA Yomi
EA Oceaniana

MA Man
MA Ulm
MA Tien
MA Van
MA Eriu

LA Man
LA Midgard

Am I missing any? And most of those needed at least a pair of earth boots to pull it off on any significant portion of their mages. It was also fairly hard to make it effective as you generally had to lure someone into attacking so you could get it off before any first round protection spells are cast. Where big mage communions under powered?
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