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August 2nd, 2002, 01:11 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Are fleet/ship training facilities all that useful?
I think that the 'Combat Modifier - System' ability works on a component. So you could have a single ship or base with both a 'Combat Intelligence Center' and the NCN act as a super-command center.
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August 6th, 2002, 04:28 PM
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Major
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Join Date: Dec 2000
Location: Northern Virginia, USA
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Re: Are fleet/ship training facilities all that useful?
Quote:
Originally posted by Pax:
<snip>
If you're ever fortunate enough to get to 40% ship with someone, and they have a neural net ... you get to 40% ship with EVERY ship in teh same fleet.
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You get the 40% experience bonus on every ship in the same fleet that has a neural net - an important point to remember. The neural net doesn't "push" experience to other ships, it "pulls" experience from other ships.
Quote:
Originally posted by Suicide Junkie:Against other races, the MCs will save small amounts of space, freeing up room for an extra shield generator or small weapon. You main benefit from the computer tech area will be in resource bonuses.
Originally posted by Pax:
Or freeing up space for another PDC or two -- maybe three, on the REALLY big ships, and on full Starbases ofc.
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As I mentioned below, on the REALLY big ships (baseships, base stations, starbases) it's cheaper to use the MC than the Bridge/CQ/LS combo. For Dreadnoughts, Heavy Carriers and Large Transports, the MC adds a cost of 500 minerals (plus a few orgs and rads, but those are usually in a HUGE surplus for the standard game).
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August 6th, 2002, 06:06 PM
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General
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Join Date: Jul 2001
Location: Canada
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Re: Are fleet/ship training facilities all that useful?
Baron... For the value improvement. I always stacked them and built 5 per planet...( on large and huge planets )
Is your modification greater than 3% ???
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August 6th, 2002, 08:57 PM
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General
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Join Date: Aug 2000
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Re: Are fleet/ship training facilities all that useful?
Well, it's always possible to stack them. It's good that they do stack, too. But I don't generally bother. If you need more resources that badly and don't have other options then you've probably already lost the game.
And no, I've not increased the enrichment rate. I think 3 percent annual is plenty.
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August 6th, 2002, 11:01 PM
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Second Lieutenant
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Join Date: Jul 2002
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Re: Are fleet/ship training facilities all that useful?
Quote:
Originally posted by Baron Munchausen:
Well, it's always possible to stack them. It's good that they do stack, too. But I don't generally bother. If you need more resources that badly and don't have other options then you've probably already lost the game.
And no, I've not increased the enrichment rate. I think 3 percent annual is plenty.
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Actually, I tend to stack them up too -- in order to get to the higher resource%'s faster, then strip them out and replace with something else I might need. But I do tend to stick with stacking no more than ~3 of them (thus, not quite 1 full % per turn, with the level 3 facility, that way), and often less (say, if I've a climate enhancer built -- until the conditions hit optimal, that's one less "space" for a value booster ).
Ringworlds or the like, though ... those I might rack up -lots- of them, 5 or even 10. Why not, after all? 8) Not like I'd be hurting for ROOM to build other stuff on huge places like those ... ! 
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