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  #1  
Old February 16th, 2012, 10:51 AM

onomastikon onomastikon is offline
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Default Re: Conquest of Elysium 3 dev log

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Originally Posted by Gandalf Parker View Post
Only choosing the Society (or Era) does that.
But there are map commands which do. One in particular addfancyterrain sprinkles the specials. Using that command multiple times on the same map make it do more
Thank you for this reply. I am not sure what map commands are -- by this do you mean modding a new map to play?
I am surprised that one cannot choose "site frequency" or "resource frequency" in game setup. Would that have been difficult to implement?
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Old February 16th, 2012, 12:25 PM
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Edi Edi is offline
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Default Re: Conquest of Elysium 3 dev log

Quote:
Originally Posted by onomastikon View Post
Quote:
Originally Posted by Gandalf Parker View Post
Only choosing the Society (or Era) does that.
But there are map commands which do. One in particular addfancyterrain sprinkles the specials. Using that command multiple times on the same map make it do more
Thank you for this reply. I am not sure what map commands are -- by this do you mean modding a new map to play?
I am surprised that one cannot choose "site frequency" or "resource frequency" in game setup. Would that have been difficult to implement?
We need to make a clear distinction between map and mod commands. Modding dopes not exist at this point. Modding is defined as alterations to the game itself (new units, altered units, new classes, altered classes etc) and it just isn't there now.

A map editor does exist and is in the game.

The map editor allows making user created maps. Advanced map commands allow the scripting of events that happen when that map is played, whether on timer or if special conditions are fulfilled.

The difference between map commands and modding commands for CoE3 would be the same as it is for Dominions 3.
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