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August 1st, 2002, 04:37 AM
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Shrapnel Fanatic
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Re: Mine balance suggestion
That could work too. 
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August 1st, 2002, 04:43 AM
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Lieutenant Colonel
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Re: Mine balance suggestion
DOH! Never thought of a level 5 scanner. Guess now that I think about it, it would be pretty easy to mod a whole bunch of different mines with different cloak levels and scanners to match. I'm thinking it would be cool if cheap low tech mines only had a cloak level of 2 or 3 and would get better with better tech.
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August 1st, 2002, 04:59 AM
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Lieutenant Colonel
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Re: Mine balance suggestion
Can facilities provide scanning ability? I've never tested this one. Of course, it would allow you to see all ships in the system as well. I don't know if that's a perk or a problem.  It's probably a reasonable benefit--if you can detect 10kt space mines, you should be able to see 2500kt starbases.
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August 1st, 2002, 05:19 AM
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Re: Mine balance suggestion
I suppose it depends on which type of cloaking/scanning is going on too. In P&N (and others I'm sure) the cloaking types are changed somewhat from the normal game.
What you could do is make mines up to level 5 in cloaking type N (gravo-harmonic for example: stationary objects create a stable/detectible gravo-harmonic signature, while mobile objects do not). Then give all ships a level 6 in cloaking type N... so that ships would still be cloaked/invisible.
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August 1st, 2002, 05:19 AM
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Captain
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Re: Mine balance suggestion
Quote:
Originally posted by DavidG:
DOH! Never thought of a level 5 scanner. Guess now that I think about it, it would be pretty easy to mod a whole bunch of different mines with different cloak levels and scanners to match. I'm thinking it would be cool if cheap low tech mines only had a cloak level of 2 or 3 and would get better with better tech.
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I did this in my mod. I changed gravitic scanners to mine detectors and changed the gravitic cloak level of mines to match. You must have a level 1 detector to see level 1 mine.
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August 1st, 2002, 11:30 AM
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Lieutenant Colonel
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Re: Mine balance suggestion
Almost OT, but...
What if you modded the size of the minesweeper?
- Level 1 = 1 mine swept in a 20kt component.
- Level 2 = 2 mine swept in a 30kt component.
- Level 3 = 3 mines swept in a 40kt component.
That way, you make smaller gains in your minesweeping abilities. Therefore, mines are more feasable.
Additionally, you could seperate the Mines and Minesweeping tech trees. Then it could be something like :
- level 1: 1 swept/30kt
- level 2: 1 swept/25kt
- level 3: 1 swept/20kt
- level 4: 2 swept/30kt
- level 5: 2 swept/25kt
etc. etc. etc.
And then, minesweeping could be made dependant on Mines research. MS level 1 requires Mines 1, MS level 4 requires Mines 2, etc. etc. etc.
[ August 01, 2002, 11:27: Message edited by: dumbluck ]
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August 3rd, 2002, 12:37 AM
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Lieutenant Colonel
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Re: Mine balance suggestion
A though occurs to me as I read the cloaking thread. Is it possible to add a new type of cloak? ie in additions to Gravitic etc. add a 'Mine' cloak abilbiy. Then you could make a specific mine detector without screwing up the ship cloak/detector bit.
(or was this what you did Gandalph? )
[ August 02, 2002, 23:40: Message edited by: DavidG ]
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