|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
 |
|

February 22nd, 2012, 02:26 PM
|
 |
Corporal
|
|
Join Date: Aug 2006
Location: Russia, St.- Petersburg
Posts: 130
Thanks: 86
Thanked 22 Times in 20 Posts
|
|
Small arms - accuracy 6 = dangerous weapon.
On mine, having made accuracy = 6 for modern small arms you too have strengthened infantry unit with it weapon.
It is doubtful, that having received such small arms these unit in a reality become so fatally dangerous as now in SPMBT.
Changes for this purpose weapon in new path are possible?
|

February 22nd, 2012, 06:37 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,658
Thanks: 4,093
Thanked 5,862 Times in 2,893 Posts
|
|
Re: Small arms - accuracy 6 = dangerous weapon.
Maxim, you really need to try a different language translator. This one does not work
What you seem to be suggesting is be think rifles with accuracy 6 are too effective in the game??
"Changes for this purpose weapon in new path are possible?" makes no sense in English and I really cannot even guess what you might be trying to say.
Don
|

February 23rd, 2012, 06:22 AM
|
 |
Corporal
|
|
Join Date: Aug 2006
Location: Russia, St.- Petersburg
Posts: 130
Thanks: 86
Thanked 22 Times in 20 Posts
|
|
Re: Small arms - accuracy 6 = dangerous weapon.
Maxim it KraMax.
My name is Andrey.
Sorry my english, new attempt.
Yes, small arms with accuracy = 6 in the first weapon slot too are too effective. (in battle these infantry unit with with high experince == Terminator's).
I ask to contemplate this problem.
|

February 23rd, 2012, 08:49 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,658
Thanks: 4,093
Thanked 5,862 Times in 2,893 Posts
|
|
Sorry Andrey. I realized the mistake on the name after I logged off.
I'll put this to the forum because we haven't seen this as an issue
Does anyone else feel that infantry with accuracy 6 weapons ( these would be the ones with optics like M16 A4 ACOG or SA80 Rifle ) are too effective ?
Andrey ,do you feel the same way about high experience troops with Acc=1 weapons ?
Don
|

February 23rd, 2012, 01:29 PM
|
 |
Corporal
|
|
Join Date: Aug 2006
Location: Russia, St.- Petersburg
Posts: 130
Thanks: 86
Thanked 22 Times in 20 Posts
|
|
Re: Small arms - accuracy 6 = dangerous weapon.
Quote:
Andrey ,do you feel the same way about high experience troops with Acc=1 weapons ?
|
No, in this case there is no such slaughter.
On mine infantry units with it weapon become Terminator's at small range (0-4 hexes).
At medium / high range all ok.
|

February 23rd, 2012, 02:39 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,658
Thanks: 4,093
Thanked 5,862 Times in 2,893 Posts
|
|
Re: Small arms - accuracy 6 = dangerous weapon.
I tried with all weapons OFF but the one in slot one that had ACC=6 ( which is the test weapon and the subject of the post ) and I'm not seeing extreme "Terminator" behaviour even with 120 exp troops vs 70 exp troops.
Don
|

February 23rd, 2012, 03:06 PM
|
 |
Corporal
|
|
Join Date: Aug 2006
Location: Russia, St.- Petersburg
Posts: 130
Thanks: 86
Thanked 22 Times in 20 Posts
|
|
Re: Small arms - accuracy 6 = dangerous weapon.
Taste small range --> 2-4 hex distance.
Infantry section with weapon Acc = 1 vs Infantry section with weapon Acc = 6.
|

February 23rd, 2012, 03:24 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,658
Thanks: 4,093
Thanked 5,862 Times in 2,893 Posts
|
|
Re: Small arms - accuracy 6 = dangerous weapon.
<5 hexes is the range I was testing
|

February 23rd, 2012, 06:04 PM
|
 |
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,994
Thanks: 488
Thanked 1,928 Times in 1,254 Posts
|
|
Re: Small arms - accuracy 6 = dangerous weapon.
Quote:
Originally Posted by EpoletovSPR
Taste small range --> 2-4 hex distance.
Infantry section with weapon Acc = 1 vs Infantry section with weapon Acc = 6.
|
at 2-3 hexes or less, then a weapon which qualifies as an SMG is better than a bolt or self-loading rifle at hitting (gets a small (5%?) to-hit bonus). NB - assault rifles classify as SMG as well.
Also - e.g if you are firing in ambush at short range, you get a to-hit bonus. (Ambush=unspotted firer at the halt at ~3 hexes or less).
At 50m or less, troops with low morale or experience may panic and get a to-hit reduction.
but ~2-3 hexes is where things start to get deadly with small arms (e.g trenches become less protective to those entrenched).
Therefore you are probably seeing the results of a much more complex interaction of factors.
Generally in a fire-fight, whoever gets suppressed first (especially loses a man first) comes off worst. But the chief way to ensure fire superiority is to have several friends in LOS to fire back over and above the enemy numbers. And don't stack in the same hex  !.
But the ACOG type rifles will have a moderate advantage at ~200m or less, especially since the user troops for these systems tend to be from armies with better base training/experience too. (UK, USA etc). But they are not laser guided, and have short 5.56mm range. Fight them by staying out of rifle range while plying them with long range squad weapons (full bore 7.62mm 12 hex range LMG, integral squad marksman sniper rifles etc).
Andy
|

February 23rd, 2012, 06:57 PM
|
Corporal
|
|
Join Date: Jun 2005
Location: HQ-RS, Kabul, Afghanistan
Posts: 167
Thanks: 64
Thanked 28 Times in 24 Posts
|
|
Re: Small arms - accuracy 6 = dangerous weapon.
Gentlemen,
I have tried this out, and I can't find any advantage. Sometimes Al Queda or North Korea will get 4 or 5 kills in the first exchange with my ACOG armed US squads, sometimes it's the other way around.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|