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March 2nd, 2012, 11:31 AM
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Corporal
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Join Date: Feb 2012
Posts: 119
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Thanked 7 Times in 4 Posts
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Re: Some beginner gameplay and strategies questions
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Originally Posted by Knai
You have everything you need already
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Beside a big enough Earth Gem pool at the moment  It's not a question of "I don't know how to cast earthquake" but more of a "I didn't get the chance to play enough turns to be able to cast earthquake, but I will eventually so thanks for the suggestion". It's what I meant with "need some effort to cast it", since I can't just shoot a random buyable mage to cast it with no preparation. I had to priorize what I played around with and Earthquake didn't make it to the top of the list yet. At this point in the game, it's really more a case of wanting to try it for science/knowing better for future games rather than out of actual need in the current game... Chalk it up to curiosity! But thanks for the 'earthquake casting' walkthrough anyway
I hope it's TigerBlood theory that's correct! It's possible that this will be a relevant question in the multiplayer game I subbed for. If things go according to plan, I won't have to test that theory out. If not, well... I'll do my best to see the exact sequence!
In the vs AI game I've talked about, Gath's god actually keeps respawning most turns like you mentionned at their capital which I control, but I don't think he has immortality... So I'm leaning more toward Call God instead of an immortal respawning in enemy-controlled capitals. I certainly might be wrong though, I'll check next time he appears (if he does).
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March 2nd, 2012, 03:39 PM
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Corporal
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Join Date: Dec 2011
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Re: Some beginner gameplay and strategies questions
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Originally Posted by Zywack
I'll probably have the chance to try out a Sleeper with bow of war this weekend: Looking foward to it!
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Try a CBM Thunder Bow instead. Bows of War don't really benefit a great deal from super high precision since it's supposed to be an area attack weapon, and don't benefit at all from a Sleeper's high strength. With a high strength 15 precision bowman, Thunder Bow turns into a high precision thunderstrike caster without the aoe fatigue. As Tien Chi, another interesting option for an archer thug is the Celestial Soldier. GoRing a Celestial Soldier is about the same price in CBM as summoning a Sleeper, albeit needing more research. They are also 15 precision and have slightly higher strength so they're even more capable with a Thunder Bow. They are also sacred, and so can benefit from your bless if it's water or death.
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March 2nd, 2012, 03:53 PM
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Sergeant
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Join Date: Feb 2012
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Re: Some beginner gameplay and strategies questions
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Originally Posted by Shangrila00
Try a CBM Thunder Bow instead.
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He asked about vanilla. And he fights against LA Ermor.
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March 2nd, 2012, 04:19 PM
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Corporal
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Join Date: Dec 2011
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Re: Some beginner gameplay and strategies questions
I didn't catch that he was talking about vanilla.
Bow of War on a Sleeper is still a waste. 2 Bows of War on 2 scouts would do more damage and be cheaper. Thunder Bows are pretty good at picking off tough Ermorian mages while still being able to clear a square per turn, though not so much in vanilla. Simply to butcher masses of undead, a flambeau is a good idea too, to cast high precision Holy Pyre.
For a Sleeper to be worth it as a sniper, he has to either really leverage his precision or both that and his strength.
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March 2nd, 2012, 04:40 PM
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Captain
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Join Date: May 2008
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Re: Some beginner gameplay and strategies questions
Say are awakened gargoyles immune to petrifaction???
They already are made of stone...
Just wondering...
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March 2nd, 2012, 10:48 AM
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Corporal
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Join Date: Sep 2011
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Re: Some beginner gameplay and strategies questions
Immortal units respawn in their home province, providing they die in a friendly dominion.
They do respawn inside a fortress.
As for the exact order of events, I am unsure. Pretty sure it happens before the start of the following turn, in which case the unit will be available to defend. I always seem to experience losses when using vampires, for example, but most of the time the units simply reappear inside the province garrison.
I have had an immortal pretender continually respawn on an enemy capital that I had captured. Once I eliminated the hostile dominion in the province, it stopped happening as frequently. In that particular instance, it was treated like an attack. I am not sure if this is the case with all immortal units, or just pretenders (it may have been the result of Call God and not Immortality).
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March 2nd, 2012, 11:49 AM
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Colonel
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Join Date: Nov 2008
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Re: Some beginner gameplay and strategies questions
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Originally Posted by TigerBlood
Immortal units respawn in their home province, providing they die in a friendly dominion.
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Bull****, they respawn in the nations capital province.
This means that water nations cannot use vampires.
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March 2nd, 2012, 04:45 PM
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Sergeant
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Join Date: Feb 2012
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Re: Some beginner gameplay and strategies questions
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Simply to butcher masses of undead, a flambeau is a good idea too
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As far as I understood, he has some troubles bootstrapping into fire. Otherwise I`d say quickened double fire bolas.
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March 2nd, 2012, 07:31 PM
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Corporal
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Join Date: Dec 2011
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Re: Some beginner gameplay and strategies questions
Quote:
Originally Posted by Shardphoenix
As far as I understood, he has some troubles bootstrapping into fire. Otherwise I`d say quickened double fire bolas.
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I've never tried fire bolas. What do they do? Does it replicate the bonds of fire spell on hit? Seems more of an anti-thug weapon.
Come to think of it, does bonds of fire work like tangle vines where the target loses its turn no matter what, or do fire immunes ignore it?
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March 2nd, 2012, 09:11 PM
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Sergeant
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Join Date: Apr 2004
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Re: Some beginner gameplay and strategies questions
Quote:
Originally Posted by Shangrila00
Come to think of it, does bonds of fire work like tangle vines where the target loses its turn no matter what, or do fire immunes ignore it?
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Fire immunity doesn't ignore the bonds, only the damage from breaking out of the bonds. So yes, fire bonds will still lock a fire immune soldier forever.
Trust me on this, I've been bonking my head on the wall long enough trying (and failing) to find ways to cheaply thug through Red Woods' PD (they have a unit with fire bonds as their primary melee attack) 
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