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September 3rd, 2002, 06:37 PM
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Captain
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Re: OT_ MOO3
It's gonna suck! Too bad people will still buy it... 
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September 3rd, 2002, 07:00 PM
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Re: OT_ MOO3
Well, I don't actually have Civ III yet, so I must have mis-remembered. If it's the expansion pack that has the 8 new civilizations that's fine. I'll be buying Civ III soon, and maybe I can buy a package deal with both Civ III and the expansion pack in a single purchase.
Sachmo, you think MOO 3 will suck? I think it'll be 'MOO 2.5' as some have been calling it -- not much of a real change in design or play from past 4X games -- but having what is essentially original MOO (it is more like original MOO than MOO II) with updated art and some new wrinkles to the game is not a bad thing.
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September 3rd, 2002, 09:26 PM
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Shrapnel Fanatic
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Re: OT_ MOO3
BM, Civ3 is definitely not worth paying more than maybe $20 for (including the expansion pack).
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September 3rd, 2002, 09:40 PM
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Re: OT_ MOO3
Quote:
Originally posted by Baron Munchausen:
Well, I don't actually have Civ III yet, so I must have mis-remembered. If it's the expansion pack that has the 8 new civilizations that's fine. I'll be buying Civ III soon, and maybe I can buy a package deal with both Civ III and the expansion pack in a single purchase.
Sachmo, you think MOO 3 will suck? I think it'll be 'MOO 2.5' as some have been calling it -- not much of a real change in design or play from past 4X games -- but having what is essentially original MOO (it is more like original MOO than MOO II) with updated art and some new wrinkles to the game is not a bad thing.
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I got the impression that the game is experiencing massive feature creep, and since Infograms has absolutely no problem pushing an unfinished game out of the door, it will be less than expected. Perhaps "suck" was a harsh term...how about "disappoint"?
I'm just not sure my little brain can take ANOTHER classic game being ruined. If they get it finished, no matter how long it takes, then it will have a chance. However, that's not the way software development works anymore.
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September 4th, 2002, 08:08 PM
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Colonel
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Re: OT_ MOO3
Well, I do have CivIII, and I can't wait for the expansion set to come out (which should be next month). I'm also waiting for Rollercoaster Tycoon 2, which is also scheduled to come out next month. These 2 games, plus Sim City 4 (if I meet the hardware requirements) are about the only games that will take me away from SEIV. There's just not enough time in the day to play all of these games!!
[ September 06, 2002, 18:58: Message edited by: gregebowman ]
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September 6th, 2002, 02:21 AM
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Corporal
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Re: OT_ MOO3
Baron,
I am sorry. I dont think you are right if you say that MOO3 is rather a Moo2,5.
Just imagine the radical change of the tactical combat. Its real time! (One reason I will not buy this MOO3 game.)
This game will be rather like a more complicated shogun or medievial, not like MOO2. They just took the background and some races/names of MOO2.
I said it often before and I will say it once more. MOO3 will never reach the qualtity of MOO2 or the SE series.
There is a long row of similar unlucky game experiments like: MAX II, Deadlock II, Age of Wonders II (yes!)....-and I hope NOT SE5
bye
Klaus
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September 6th, 2002, 03:27 AM
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Re: OT_ MOO3
According to information posted on this BB forum, yes, SE V will have 'real time' combat because the RPG spin-off -- which is 'real time' -- will be a test/proof of concept for the combat portion of SE V. As long as it is ONLY the combat part of the game I don't think this is a big deal. One of the problems in making combat 'fair' is initiative. Something close to 'real time' (at least, many very small turns) is really required to make combat fair for smaller, quicker ships. Depending on how it's done I think it can turn out much better than the current system. Combat in MOO II was the one thing that was really better than original MOO, btw.
[ September 06, 2002, 02:28: Message edited by: Baron Munchausen ]
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