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				February 28th, 2012, 03:01 PM
			
			
			
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 Corporal |  | 
					Join Date: Feb 2011 
						Posts: 131
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				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini 
 5ish minutes, or less. |  
	
		
	
	
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				February 28th, 2012, 03:33 PM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Dec 2008 
						Posts: 412
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				Thanked 18 Times in 5 Posts
			
		
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				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini 
 Cool, I'm tempted to turn in last so that I can go twice in a row. |  
	
		
	
	
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				February 28th, 2012, 03:59 PM
			
			
			
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 Major General |  | 
					Join Date: Jan 2004 Location: Germany / Bielefeld 
						Posts: 2,035
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				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini 
 Its getting boring for me. Map has too few chokepoints imho. |  
	
		
	
	
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				February 28th, 2012, 04:54 PM
			
			
			
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 Sergeant |  | 
					Join Date: Mar 2008 
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				Thanked 10 Times in 5 Posts
			
		
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				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini 
 
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					Originally Posted by Ragnarok-X  Its getting boring for me. Map has too few chokepoints imho. |  My enthusiasm has also waned, but I think it is directly due to the release of CoE3. |  
	
		
	
	
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				February 28th, 2012, 06:58 PM
			
			
			
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 Major General |  | 
					Join Date: Mar 2008 Location: Serbia 
						Posts: 2,245
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				Thanked 84 Times in 46 Posts
			
		
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				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini 
 Not fair to get Vastness this early. Can't remember if he's void summoned or a hero. |  
	
		
	
	
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				February 28th, 2012, 09:23 PM
			
			
			
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 Sergeant |  | 
					Join Date: Sep 2010 Location: Sydney Australia 
						Posts: 251
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				Thanked 15 Times in 9 Posts
			
		
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				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini 
 
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					Originally Posted by Ragnarok-X  Its getting boring for me. Map has too few chokepoints imho. |  Try starting in the middle!!!
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				February 28th, 2012, 10:21 PM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Dec 2008 
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				Thanked 18 Times in 5 Posts
			
		
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				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini 
 Personally, I found the map very crowded. |  
	
		
	
	
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				February 29th, 2012, 12:40 AM
			
			
			
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 Corporal |  | 
					Join Date: Feb 2011 
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				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini 
 
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					Originally Posted by Executor  Not fair to get Vastness this early. Can't remember if he's void summoned or a hero. |  Both, if I recall correctly. |  
	
		
	
	
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				February 29th, 2012, 12:44 AM
			
			
			
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 Sergeant |  | 
					Join Date: Sep 2010 Location: Sydney Australia 
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				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini 
 
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					Originally Posted by legowarrior  Personally, I found the map very crowded. |  I think that both this and the boring comment are, frankly, your own fault. It's mostly a function of the right half of the map playing, seemingly, very passively.
 
If you want more than 12 or 13 provinces your going to have to actually fight someone for them.
 
The left half has been a serpent's nest in comparison... |  
	
		
	
	
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				February 29th, 2012, 01:06 AM
			
			
			
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 Corporal |  | 
					Join Date: Feb 2011 
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			Thanked 1 Time in 1 Post
		
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				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini 
 I have to agree with Nightfall. 12 provinces per nation always seems crowded at first; at least until a few nations are vanquished. Only then does it get spacious. |  
	
		
	
	
	
	
	
	
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