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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old March 1st, 2012, 09:12 PM

Shangrila00 Shangrila00 is offline
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Default Re: Conceptual Balance Mod v1.92

Honestly, I don't see how the scale changes from vanilla affect bless builds at all. I assumed you were talking about buffs to particularly weak nations that used to be prime targets for a bless rush, a few spells given lower research requirements, and some regular troops buffed so they were useable giving an alternative to sacreds for more nations.

I think the idea of making each scale valuable is worth keeping, and further has nothing to do with the viability of high bless builds. For that matter, I can't think of any high bless nations that no longer find a high bless attractive, except maybe Ashdod and that's due solely to specific nerfs to that nation's sacreds.
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