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				March 2nd, 2012, 06:35 PM
			
			
			
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				 Re: Some beginner gameplay and strategies questions 
 Oh really... 
This is gonna be fun...
 
				__________________Always forgive your enemies; nothing annoys them so much.
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				March 2nd, 2012, 07:31 PM
			
			
			
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 Corporal |  | 
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				 Re: Some beginner gameplay and strategies questions 
 
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					Originally Posted by Shardphoenix  As far as I understood, he has some troubles bootstrapping into fire. Otherwise I`d say quickened double fire bolas. |  I've never tried fire bolas.  What do they do?  Does it replicate the bonds of fire spell on hit?  Seems more of an anti-thug weapon.
 
Come to think of it, does bonds of fire work like tangle vines where the target loses its turn no matter what, or do fire immunes ignore it? |  
	
		
	
	
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				March 2nd, 2012, 09:11 PM
			
			
			
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				 Re: Some beginner gameplay and strategies questions 
 
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					Originally Posted by Shangrila00  Come to think of it, does bonds of fire work like tangle vines where the target loses its turn no matter what, or do fire immunes ignore it? |  Fire immunity doesn't ignore the bonds, only the damage from breaking out of the bonds. So yes, fire bonds will still lock a fire immune soldier forever.
 
Trust me on this, I've been bonking my head on the wall long enough trying (and failing) to find ways to cheaply thug through Red Woods' PD (they have a unit with fire bonds as their primary melee attack)  
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				March 3rd, 2012, 12:04 PM
			
			
			
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				 Re: Some beginner gameplay and strategies questions 
 
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					Originally Posted by Shangrila00   Seems more of an anti-thug weapon. |  Quickened and dual-vielded?    
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		| Come to think of it, does bonds of fire work like tangle vines where the target loses its turn no matter what, or do fire immunes ignore it? |  AFAIK, if fire-bonded creature passes morale check - it just procceeds with what it was doing, with no turn loss, but gets some fire damage.
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				March 3rd, 2012, 02:45 PM
			
			
			
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 Corporal |  | 
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				 Re: Some beginner gameplay and strategies questions 
 
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					Originally Posted by Shardphoenix  AFAIK, if fire-bonded creature passes morale check - it just procceeds with what it was doing, with no turn loss, but gets some fire damage. |  But Kobal2 says otherwise, and thugs tend to have plenty high morale.  This needs testing.  Or maybe it's a different fire bonds, this game certainly has no shortage of similar things that work completely differently.
 
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		| Quickened and dual-vielded? |  If it works as Kobal2 says, then it would be a nasty  anti-thug weapon quickened and dual wielded.  With that volume of fire, even air shield won't keep a thug from being locked down 25 rounds (I'm assuming air shield works here).  Just throw in a few guys with glaives to chop him up. |  
	
		
	
	
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				March 3rd, 2012, 03:51 PM
			
			
			
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				 Re: Some beginner gameplay and strategies questions 
 
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					Originally Posted by Shardphoenix  AFAIK, if fire-bonded creature passes morale check - it just procceeds with what it was doing, with no turn loss, but gets some fire damage. |  As I said, I tested umpteen scenarios against a half-dozen of Red Woods' Flaming Stallions, which have unlimited AoE 1 fire bonds as a melee attack.
 
Quickened, fire immune, lucky, morale 50 - doesn't matter. My little test babies got locked, broke out, didn't attack, got locked again for 50 turns, until they simply routed away.
 
Didn't think to try air shield, but then again, AoE 1. They don't need to score a hit to lock you down. I'm relatively sure fire bolas have the same effect, but at least those have an ammo count (and precision issues)
 
ETA: heh, actually in CBM they have a 50 ammo count. So yup, they're the perfect anti-SC weapon
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				March 3rd, 2012, 04:06 PM
			
			
			
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 Corporal |  | 
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				 Re: Some beginner gameplay and strategies questions 
 
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					Originally Posted by Kobal2  ETA: heh, actually in CBM they have a 50 ammo count. So yup, they're the perfect anti-SC weapon |  They always had a 50 ammo count.  I think thematically, they're not supposed to have an ammo count at all, since the description says they automatically reform in the user's hands.
 
So are aoe ranged weapons not affected by air shield?  The only one I can think of is the banefire crossbow, but that's a useful thing to know. |  
	
		
	
	
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				March 3rd, 2012, 04:14 PM
			
			
			
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				 Re: Some beginner gameplay and strategies questions 
 Yup. Just like the AoE effect from fire/frost brands will affect the square no matter whether you hit a dude or not. The AoEs hit, period. Ain't no Improved Evasion in this here game system   .
 
ETA: that being said, I'm not positive fire bolas do have an AoE !
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				March 3rd, 2012, 05:29 PM
			
			
			
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				 Re: Some beginner gameplay and strategies questions 
 
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					Originally Posted by Shangrila00  So are aoe ranged weapons not affected by air shield?  The only one I can think of is the banefire crossbow, but that's a useful thing to know. |  Vine Bow.
				__________________It is pitch black. You are likely to be eaten by a grue.
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				March 3rd, 2012, 09:50 PM
			
			
			
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 General |  | 
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				 Re: Some beginner gameplay and strategies questions 
 Kobal - did you try using quickness?  The quickness spell or boots of quickness should allow the ability to strike back, at least every other turn. 
				__________________"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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