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  #1  
Old August 2nd, 2002, 03:02 PM
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Default Re: Black Hole! Panic stations!

"Went Scooby". snicker. I'm not sure what that means, but I like the term.
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Old August 2nd, 2002, 03:11 PM
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Default Re: Black Hole! Panic stations!

Clearing their orders is a common occurance on non-simultaneous. Here's what happens. You order the ship to warp out a warp point on the far side of the black hole system (to get somewhere you want to be). The ship exhausts it's movement points AT THE WARP POINT INSIDE THE BLACK HOLE SYSTEM. If you look at it's orders (the little eyeball icon) it says only one thing -- WARP. Next turn, before it can move, the system's abilities pulls it 2 spaces in. Now it tries to execute it's orders -- and can't so it does nothing. I don't know if this is a more common problem on simultaneous.

Basically, you have to keep an eye on your ships in black hole systems. This will happen sometimes, and preventing it isn't really easy.

Maybe if you tell the ship to MOVE TO a sector past the warp point where you want to be warp wont appear in the orders list, but maybe not -- but I think still if it stops at the inside warp point, this still happens.
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Old August 2nd, 2002, 03:12 PM
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Default Re: Black Hole! Panic stations!

Quote:
Originally posted by geoschmo:
"Went Scooby". snicker. I'm not sure what that means, but I like the term.
LMAO.... exactly what it says. Just think of any time Scooby Doo has chickened out because of the scary monster-style villain, but he's running against the grain of a conveyer belt or something and actually not getting anywhere at all

EDIT: Come to think of it, when I say something is messed up, I tend to say it's 'scoobied'

[ August 02, 2002, 14:14: Message edited by: Marvin Kosh ]
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Old August 2nd, 2002, 03:18 PM
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Default Re: Black Hole! Panic stations!

Quote:
Originally posted by Arkcon:
Maybe if you tell the ship to MOVE TO a sector past the warp point where you want to be warp wont appear in the orders list, but maybe not -- but I think still if it stops at the inside warp point, this still happens.
This can't be it. I had my ships with orders to warp at each warp point, so I could see the plotted course. That would mean that if it couldn't warp it would still continue with its next order, to move to the next system and warp.

In this instance, they've scoobied up before they even got near the far (destination) warp point in the black hole system. I'm pretty sure it's been the same for the others.

EDIT: Anyway, I guess we'll see what happens when my next ship runs through that system - there was one a turn behind the repair ship on the same plot

[ August 02, 2002, 14:20: Message edited by: Marvin Kosh ]
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Old August 2nd, 2002, 03:37 PM
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Default Re: Black Hole! Panic stations!

[quote]Originally posted by Marvin Kosh:
Quote:
Originally posted by Arkcon:
[qb]I had my ships with orders to warp at each warp point, so I could see the plotted course. That would mean that if it couldn't warp it would still continue with its next order, to move to the next system and warp.
'Kay. So maybe the fix doesn't work. But I still think my explanantion holds --

Situation A
IF (ship is on warp point) AND (order to WARP), THEN (warp through).

Situation B
If NOT(ship is on warp point) AND (order to WARP), THEN (BEEP at user) AND DO(nothing).

What happens is Situation A becomes Situation B when you're not looking.

[ August 02, 2002, 18:13: Message edited by: Arkcon ]
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Old August 2nd, 2002, 03:40 PM
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Default Re: Black Hole! Panic stations!

Hmmm, you know I'm going to just stop using the Warp order for moving to systems I've already explored. That will eliminate that particular loophole
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Old August 2nd, 2002, 03:52 PM
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Default Re: Black Hole! Panic stations!

Ships tend to clear orders when one of them fails.
I think Arkcon's answer is more accurate than it first seems.

Do(nothing) is instead: Clear Orders

I believe this also happens when you have a Launch order without cargo, or a load order without free space.

[ August 02, 2002, 14:53: Message edited by: Suicide Junkie ]
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