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  #1  
Old June 4th, 2012, 10:14 PM

KeithZ KeithZ is offline
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Default Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Running

I agree to declare Mictlan the winner.
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  #2  
Old June 4th, 2012, 11:41 PM
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Reverend Zombie Reverend Zombie is offline
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Default Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Running

And here I thought Eriu and Shinuyama were just getting on a roll...
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  #3  
Old June 5th, 2012, 12:32 AM

Valerius Valerius is offline
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Default Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Running

RZ, are you joking? If you're serious then by all means let's play on. I'm quite willing to fight against the odds but I don't want to waste everyone's time if the outcome isn't in doubt.
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  #4  
Old June 5th, 2012, 10:37 AM
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Reverend Zombie Reverend Zombie is offline
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Default Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Running

I'd like to see one more turn before I throw in the towel.
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  #5  
Old June 5th, 2012, 10:57 AM

Valerius Valerius is offline
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Default Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Running

Absolutely! Let's play at least one more turn and see how things go.
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  #6  
Old June 11th, 2012, 07:34 PM

Valerius Valerius is offline
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Default Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Running

Sorry for the stale. I postponed hosting and the server log shows that request but the game still ended up hosting.
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  #7  
Old June 12th, 2012, 11:00 AM

KeithZ KeithZ is offline
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Default Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Running

I think it's about time to end this game and claim mictlan the winner.
Really no reason to continue...
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  #8  
Old June 12th, 2012, 11:26 AM
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Default Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Running

Very well; I concede too!
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  #9  
Old June 12th, 2012, 03:00 PM
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Default Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Running

So:

All hail to Lars! Congratulations to you, sir.

I before the might of your Zmeys!
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  #10  
Old June 12th, 2012, 04:31 PM

Larz Larz is offline
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Default Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Running

Short recap of the game:

45F gems a turn + Conj 30 site = drown the world in Zmey

Longer recap:

That was a good game, guys. It had a nice pace and everyone stuck out to the end. I really liked the no indies aspect as it reduced some of the micromanagement for me (remembering which province has that nice indy, which one has the scouts, etc). I think the no diplo aspect of the game probably helped me as it made it harder to coordinate ganging up on me when I started taking a lead in the graphs. I kept expecting to get ganged up on, but it never happened.

My strategy was to use a good bless (with bad scales) to do quick early expansion and then to break into blood, even though MA Mictlan is not really a blood nation. I was going to use my pretender to do this but got really lucky on the second turn and got a blood hero and a blood random Nahouli (2.5% chance). So, I was able to break into blood before my pretender even woke up.

With that early expansion I was able to put up more castles and started cranking out Nahouli. They only gave me 4RP (with the drain scale I took), but are pretty cheap at 110g. Once I was able to build up a large number of these, my research really took off. Finding the Conj 30 site was another huge lucky break. Actually I also found a Conj 20 site in the same province as the Conj 30 site. For a few seconds I thought I was going to get a 50% bonus, but alas, they do not stack

I was then able to crank out the nice Mictlan national summons to get some diversity and got the two Kings of elemental fire to become my Zmey factory.

I think maybe Zmey are a little OP. I know Llama has mentioned possibly nerfing them a little in the next CBM (maybe upping the path requirements, though that wouldn't have mattered in this game). Maybe making the Lycanth amulets more expensive may help a little. For 5N they turn Zmey into Kamikaze death machines.

Thanks again everyone for a good game.
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