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June 4th, 2012, 10:14 PM
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Corporal
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Join Date: Jan 2012
Posts: 88
Thanks: 4
Thanked 2 Times in 2 Posts
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Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Running
I agree to declare Mictlan the winner.
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June 4th, 2012, 11:41 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
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Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Running
And here I thought Eriu and Shinuyama were just getting on a roll...
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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June 5th, 2012, 12:32 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Running
RZ, are you joking? If you're serious then by all means let's play on. I'm quite willing to fight against the odds but I don't want to waste everyone's time if the outcome isn't in doubt.
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June 5th, 2012, 10:37 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
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Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Running
I'd like to see one more turn before I throw in the towel.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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June 5th, 2012, 10:57 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Running
Absolutely! Let's play at least one more turn and see how things go.
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June 11th, 2012, 07:34 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Running
Sorry for the stale. I postponed hosting and the server log shows that request but the game still ended up hosting.
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June 12th, 2012, 11:00 AM
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Corporal
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Join Date: Jan 2012
Posts: 88
Thanks: 4
Thanked 2 Times in 2 Posts
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Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Running
I think it's about time to end this game and claim mictlan the winner.
Really no reason to continue...
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June 12th, 2012, 11:26 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
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Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Running
Very well; I concede too!
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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June 12th, 2012, 03:00 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
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Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Running
So:
All hail to Lars! Congratulations to you, sir.
I  before the might of your Zmeys!
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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June 12th, 2012, 04:31 PM
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Corporal
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Join Date: Feb 2010
Location: Cary, NC
Posts: 56
Thanks: 1
Thanked 51 Times in 16 Posts
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Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Running
Short recap of the game:
45F gems a turn + Conj 30 site = drown the world in Zmey
Longer recap:
That was a good game, guys. It had a nice pace and everyone stuck out to the end. I really liked the no indies aspect as it reduced some of the micromanagement for me (remembering which province has that nice indy, which one has the scouts, etc). I think the no diplo aspect of the game probably helped me as it made it harder to coordinate ganging up on me when I started taking a lead in the graphs. I kept expecting to get ganged up on, but it never happened.
My strategy was to use a good bless (with bad scales) to do quick early expansion and then to break into blood, even though MA Mictlan is not really a blood nation. I was going to use my pretender to do this but got really lucky on the second turn and got a blood hero and a blood random Nahouli (2.5% chance). So, I was able to break into blood before my pretender even woke up.
With that early expansion I was able to put up more castles and started cranking out Nahouli. They only gave me 4RP (with the drain scale I took), but are pretty cheap at 110g. Once I was able to build up a large number of these, my research really took off. Finding the Conj 30 site was another huge lucky break. Actually I also found a Conj 20 site in the same province as the Conj 30 site. For a few seconds I thought I was going to get a 50% bonus, but alas, they do not stack
I was then able to crank out the nice Mictlan national summons to get some diversity and got the two Kings of elemental fire to become my Zmey factory.
I think maybe Zmey are a little OP. I know Llama has mentioned possibly nerfing them a little in the next CBM (maybe upping the path requirements, though that wouldn't have mattered in this game). Maybe making the Lycanth amulets more expensive may help a little. For 5N they turn Zmey into Kamikaze death machines.
Thanks again everyone for a good game.
__________________
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