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August 7th, 2002, 02:43 AM
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Lieutenant General
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Re: Proportions 2.4.2 released
Extra research level would be fine. I think overall Temporal is little bit weak in Proportions - Temporal vacation center is not such a good facility as in vanilla SE IV (high level cities and above give morale bonuses) and weapons become weaker. Temporal space yards are very nice though. They can really speed up Acropolis construction !
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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August 7th, 2002, 05:24 AM
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National Security Advisor
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Re: Proportions 2.4.2 released
I see your points, but I think Temporal is more or less worth the points. I think there is another Temporal advantage you haven't mentioned yet which is also quite powerful, both in the normal game and in Proportions. I don't think people figure it out very often, though.
PvK
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August 7th, 2002, 11:25 AM
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Lieutenant General
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Re: Proportions 2.4.2 released
Actually, argument with +10 to hit does not hold: both WMG and HEM have even bigger to hit bonuses and are scaled up. T.C. definetly needs it too. It is just too underpowered now.
Hmm, what is the hidden advantage of Temporal ?
system-wide combat bonus, right ?
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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August 7th, 2002, 06:23 PM
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National Security Advisor
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Re: Proportions 2.4.2 released
I'll do a detailed numeric comparison comparing to others, and probably add higher level Versions as a result.
The system combat bonus is another good one you didn't mention, but there is something else that I consider quite powerful but I think most players don't think of and see/notice is as good as it is.
PvK
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August 7th, 2002, 09:12 PM
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Major
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Re: Proportions 2.4.2 released
Quote:
Originally posted by PvK:
I'll do a detailed numeric comparison comparing to others, and probably add higher level Versions as a result.
The system combat bonus is another good one you didn't mention, but there is something else that I consider quite powerful but I think most players don't think of and see/notice is as good as it is.
PvK
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Well, the only things left are the "cheaper" Version of the Null-Space Cannon (but with shorter range and less damage), the Shield Accelerators (very high on the temporal tech tree, though), and the quad-damage-to-shields weapon. That Last is the one I like best; fires every round, good range (7 at max tech), the quad damage to shields makes it as powerful as most shield-only weapons against shields, and then it can do normal damage. All in the same space as an Anti-Proton Beam.
Also, I don't usually bother with the combat bonus facility against the AI, because I'm rarely fighting in my own systems...
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L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
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August 8th, 2002, 04:18 AM
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National Security Advisor
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Re: Proportions 2.4.2 released
Tsaarx almost got it.
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August 8th, 2002, 08:14 AM
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First Lieutenant
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Re: Proportions 2.4.2 released
The happiness facility?
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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