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Old August 8th, 2002, 02:20 PM
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Default Re: Proportions 2.4.2 released

In standard SE IV small time distorsion bLast is IMHO the best fighter weapon. It is weaker than say small telikinetic projector or small electric discharge, but against heavily shielded battlecruisers and battleships, sTDB performs much better.
In Proportions it is not as powerfull though.

On the other hand, regular TDB is a nice weapon. In normal SE IV PPB is a no-brainer before phased shields but then everybody would have decent shield depletors. Hence, there is no much use for TDB. In proportions good PPB take a long time to research and TDB certainly has its use.
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Old August 8th, 2002, 03:51 PM
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Default Re: Proportions 2.4.2 released

Quote:
Originally posted by oleg:
In standard SE IV small time distorsion bLast is IMHO the best fighter weapon. It is weaker than say small telikinetic projector or small electric discharge, but against heavily shielded battlecruisers and battleships, sTDB performs much better.
In Proportions it is not as powerfull though.

On the other hand, regular TDB is a nice weapon. In normal SE IV PPB is a no-brainer before phased shields but then everybody would have decent shield depletors. Hence, there is no much use for TDB. In proportions good PPB take a long time to research and TDB certainly has its use.
I agree about the small TDB. Size, damage & range same as small DUC (well, actually the small DUC has worse range at level 1); however, that 4x damage to shields still holds. So a Small TDB 3 will do 60 damage to shields at range 2, in a 3kT package. And the small shield depleter 3 will only do 15 kt damage (in a 2kT package).

However, I'd have to disagree about TDB not being as useful as shield depleters + another weapon. The TDB does almost as much damage as the shield depleter at highest levels (TDB is better than the shield depleter at level 1 ! ), and goes on to do internal damage as well. Besides, by the time everyone else has phased shields and the standard shield depleters, temporal has the shield accelerator...
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Old August 8th, 2002, 04:18 PM
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Default Re: Proportions 2.4.2 released

I did not check it myself yet but wonder if anybody can answer this question: fighters use shields as part of structure (related thread - http://www.shrapnelgames.com/cgi-bin...;f=23;t=006412 ), so what happens when TDB or small TDB hits fighters stack ? Does 4X shield damage have any effect ?
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Old August 8th, 2002, 07:44 PM
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Default Re: Proportions 2.4.2 released

Well, it seems like 4x shield damage is completely ignored against shielded fighters.
All this business about special treatments of units makes me sick.
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Old August 9th, 2002, 06:52 AM
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Default Re: Proportions 2.4.2 released

Prize goes to Oleg. Small TDB is what I was thinking of. It is reduced in Proportions as are all fighter weapons, but fighter defenses make fighters much stronger than in the standard game.

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Old August 14th, 2002, 04:48 AM
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Default Re: Proportions 2.4.2 released

Rollo asked me a question about upgrading old games to 2.4.2 that brought up something I hadn't considered much, but is a bit of an issue for upgrading old games.

That is, when I fixed the way components upgrade, I had to make identical copies of some components, and make the old Versions part of the unattainable "Inaccessible Technology" tree. This means that existing and under-construction items will function normally when a game is upgraded to a later Version of Proportions, but designs that use the "old" components will show up as too advanced to build. In general this is not a problem.

However there is one case where it can have a non-superficial effect: If ships and bases with old components get damaged, they won't be able to repair those components that have been adjusted, unless they get retrofitted with the new identical Versions.

So, this is just to let everyone know about the unintended side-effect, if they're in ongoing games that have upgraded.

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Old August 15th, 2002, 05:43 AM
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Default Re: Proportions 2.4.2 released

With Emissive armour finally fixed, it may be worth restoring "armor" ability to proportions' emissive armor. In my short tests, internal emissive armor gives strange protection to all components - 35 hit points (EA III) are subtracted from damage regardless what components are destroyed. Of course it is impossible to trek the partial damage and it may be every time some partial damage is redirected to EA but so far my impression is that EA is extremely powerfull.

Even better would be to make both types of EA - normal and internal.
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