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Old August 18th, 2002, 06:12 PM
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Default Re: Proportions 2.4.2 released

I have a question. I just doneload Proportions and wanted to know why is basic life support large the normal if it can't take as much damage? Basic is 15k and only 1 DR while normal is 10k and 10 DR.
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Old August 18th, 2002, 07:07 PM

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Default Re: Proportions 2.4.2 released

Basic is cheaper to build.
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Old August 18th, 2002, 11:51 PM
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Default Re: Proportions 2.4.2 released

Thanks Oleg. Of course a work-around would be to go and add intermediate steps... humpf.

As for Basic Life Support, it saves a lot of cost but is less efficient in size and breaks as soon as it gets hit. So you can decide for each design whether it is worth the expense to gain a little space for other components, and to have a more durable ship.

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Old August 19th, 2002, 01:35 AM
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Default Re: Proportions 2.4.2 released

Thanks. I wasn't paying attention to the cost at the time.
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Old August 19th, 2002, 04:13 AM
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Default Re: Proportions 2.4.2 released

Just a minor issue: 2.4 Ukra-Tal uses Pequeninos AI. Pequeninos are Rock but Ukra-Tal are Ice. To make Ukra-Tal research Rock planet colonization, a minor tweak to UkraTal_Ai_research.txt is needed. Here it is:
1029722993.txt
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Old August 19th, 2002, 09:55 AM
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Default Re: Proportions 2.4.2 released

Don't know if this is a Proportions bug or a 1.78 bug, but I thought I'd poost it here rather than open a new thread:

In a solo proportions 2.4.2 game under 1.78, I got a level 1 plague event on one of my colonies. I went to look at it, and it looked fine. Population happy and increasing. "Oh well, maybe it will kick in next turn or something." I started researching biology and hit "next turn."

It's now 10 or 20 turns later and that colony (and all my other colonies) are plague free, happy and increasing in population.
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Old August 19th, 2002, 12:15 PM

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Default Re: Proportions 2.4.2 released

It's not a bug. See THIS thread.
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