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Old August 19th, 2002, 06:16 PM
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Default Re: Proportions 2.4.2 released

Don't some of the special Proportions facilities cure plagues automagically? Maybe the plague got cured as soon as it started...
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Old August 20th, 2002, 09:27 AM
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Default Re: Proportions 2.4.2 released

I dunno, maybe it was an AI colony. I hadn't considered that. My colony is a moon orbitting an AI colony, so maybe. It certainly wasn't autmatically cured by a facility (at least it shouldn't have been) and no, it doesn't say "plagued"
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Old August 20th, 2002, 10:03 PM
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Default Re: Proportions 2.4.2 released

I guess there could also be system-wide protection against plagues, on an alien colony?

If you like, email me the turn and I can take a peek.

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Old August 20th, 2002, 10:37 PM
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Default Re: Proportions 2.4.2 released

i believe that a time long ago, in a patch far, far away...

there was a change that enabled allies (dont remember the treaty level required) ships with medical bays to cure plagues of the allied empire. It stands to reason that this calls the same function that the facility ability calls, and that is what happened.
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Old August 21st, 2002, 03:23 AM
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Default Re: Proportions 2.4.2 released

Any plans to incorporate new mounts ? Like in AJC or Deathstalker mounts mods ?
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Old August 21st, 2002, 05:11 AM
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Default Re: Proportions 2.4.2 released

Yes, I am musing on what to put in 2.5. I am currently thinking:

2.5 (upgradable from earlier Versions 2.0+):

* Add a few new-style mounts, but they have to come at the end of the lists, to allow games to upgrade and AI not to break, so there are some limits on what I can do.

* Adjust emissive armor somewhat, as discussed below. I'm still mulling over the options, but am thinking about like below.

* Using one or two of the new damage types, and checking the weapon balance again. There was a recommendation for a temporal weapon extension below, and I think I may make the Graviton Hellbore more worthwhile by giving it the 2x vs. shields ability.

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Old August 22nd, 2002, 02:01 AM
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Default Re: Proportions 2.4.2 released

How about making the low velocity particle cannons (DUC, others?) 2x against shields? Afterall, it isn't just energy hitting the shields, it's actual mass, which should be harder to stop (IMHO). Besides, it would make them a little more useful, maybe even until midgame...
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