.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #1  
Old March 23rd, 2012, 03:23 PM

Larz Larz is offline
Corporal
 
Join Date: Feb 2010
Location: Cary, NC
Posts: 56
Thanks: 1
Thanked 51 Times in 16 Posts
Larz is on a distinguished road
Default Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Send pretenders

Just want to reiterate the rules so there is no confusion.

- No diplomacy
- No recruiting Indies (including Mercenaries and any sites that may have slipped through your mod).

Also, are we going to have any victory conditions? Last one standing/consensus? Number of caps held?

I think I have my pretender ready, will be sending in soon.
__________________
Try the dom3editor for easy Dominions 3 mod creation.
Reply With Quote
  #2  
Old March 23rd, 2012, 03:35 PM

Valerius Valerius is offline
Major General
 
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
Valerius is on a distinguished road
Default Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Send pretenders

Quote:
Originally Posted by Larz View Post
- No diplomacy
- No recruiting Indies (including Mercenaries and any sites that may have slipped through your mod).
Yes, that's right. Thanks for the reminder as I wanted to especially repeat the part about no mercenaries since many people are so used to using them they may recruit them without thinking. Once again: no mercs!


Quote:
Originally Posted by Larz View Post
Also, are we going to have any victory conditions? Last one standing/consensus? Number of caps held?
I was planning on going with the last man standing/consensus approach. I haven't been too fond of the caps as VPs system we used in Myth. Seems like it just resulted in people taking turns getting dogpiled as they got too many caps. Also, if someone thinks they can pull off a long term strategy with relatively few provinces I'd like that option available rather than forcing them into war to stop someone else from getting caps.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:33 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.