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March 24th, 2012, 08:22 PM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: The Good, the Bad intermediates and the Ugly noobs (Running)
Yeah indeed it is kinda slow.
12h added to the timer.
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March 24th, 2012, 08:24 PM
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Sergeant
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Join Date: Feb 2012
Posts: 270
Thanks: 4
Thanked 6 Times in 5 Posts
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Re: The Good, the Bad intermediates and the Ugly noobs (Running)
Quote:
Originally Posted by Nosantee
Quote:
Originally Posted by Vanguard X
Quote:
Originally Posted by Nosantee
Hosting in about three hours. Maybe time for an extension for the two?
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This game is unbearably slow for me as it is. Seems whatever the timer is set to, it always seems to take (timer - ~2hous) long to complete a turn. And it's been this way since turn 3. 
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Haha yes that tends to happen often. I'm not sure what's keeping Ulm (Probably just a busy life!) But like I know Hinnom said he'd hurt his hand pretty bad. And myself playing Arco, the amount of micro... Oh God I couldn't even imagine trying to get a turn done one handed!
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I'm trying to figure out what to do about Abysia. He's a pansy and hides behind walls.
Won't let his army leave the fort to di- fight like a REAL man!
... 
Last edited by Legendary League; March 24th, 2012 at 08:38 PM..
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March 25th, 2012, 12:54 PM
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Sergeant
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Join Date: Nov 2007
Posts: 254
Thanks: 5
Thanked 11 Times in 8 Posts
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Re: The Good, the Bad intermediates and the Ugly noobs (Running)
Quote:
Originally Posted by Nosantee
Quote:
Originally Posted by Vanguard X
Quote:
Originally Posted by Nosantee
Hosting in about three hours. Maybe time for an extension for the two?
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This game is unbearably slow for me as it is. Seems whatever the timer is set to, it always seems to take (timer - ~2hous) long to complete a turn. And it's been this way since turn 3. 
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Haha yes that tends to happen often. I'm not sure what's keeping Ulm (Probably just a busy life!) But like I know Hinnom said he'd hurt his hand pretty bad. And myself playing Arco, the amount of micro... Oh God I couldn't even imagine trying to get a turn done one handed!
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Try left-handed.
er....and being naturally right-handed.
Thanks for the compassion.
On another note, I now feel the pain of why so many people leave the game after trying their HAND at building communions lol
no pun intended, and no I didn't injure my good hand via communion building.
Although, that would make an awesome update on the Revenge of the Nerds broken arm from the chess club championship schtick.
Broken hand from playing Dominions 3.
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March 25th, 2012, 01:11 PM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: The Good, the Bad intermediates and the Ugly noobs (Running)
Quote:
Originally Posted by Excist
Try left-handed.
er....and being naturally right-handed.
Thanks for the compassion.
On another note, I now feel the pain of why so many people leave the game after trying their HAND at building communions lol
no pun intended, and no I didn't injure my good hand via communion building.
Although, that would make an awesome update on the Revenge of the Nerds broken arm from the chess club championship schtick.
Broken hand from playing Dominions 3.
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Do you want a temporary increase of the turn pace ? Would it help?
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March 25th, 2012, 01:26 PM
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Sergeant
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Join Date: Nov 2007
Posts: 254
Thanks: 5
Thanked 11 Times in 8 Posts
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Re: The Good, the Bad intermediates and the Ugly noobs (Running)
Actually I think turns 30-40 are usually a good time to go to 48 hour cycles in general since those are usually turns I tend to catch mistakes when I double check the turns I sent in
That said, half of my games have dojango in them and are now paused while he figures out whats going on with his computer so I can probably finish these turns in 36 hours if people want to keep the current pace.
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March 25th, 2012, 01:58 PM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: The Good, the Bad intermediates and the Ugly noobs (Running)
Alright for 48H permanent if other players are ok with that.
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March 25th, 2012, 03:14 PM
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First Lieutenant
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Join Date: Dec 2010
Posts: 624
Thanks: 34
Thanked 23 Times in 18 Posts
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Re: The Good, the Bad intermediates and the Ugly noobs (Running)
yea sure
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March 25th, 2012, 03:20 PM
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Sergeant
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Join Date: Feb 2012
Posts: 270
Thanks: 4
Thanked 6 Times in 5 Posts
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Re: The Good, the Bad intermediates and the Ugly noobs (Running)
Ofc!
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March 25th, 2012, 03:23 PM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: The Good, the Bad intermediates and the Ugly noobs (Running)
alright switched to 48 with immediate effect.
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March 25th, 2012, 06:16 PM
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Sergeant
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Join Date: Nov 2007
Posts: 222
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: The Good, the Bad intermediates and the Ugly noobs (Running)
Quote:
Originally Posted by Excist
On another note, I now feel the pain of why so many people leave the game after trying their HAND at building communions lol 
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I like to equate my communions with baking. It takes a lot of time and if you **** up even ONE ingredient (Forgot even a single spell script, any of the pearls or gems, battle placement, over fatigue, timings, etc) you just wind up with one big cluster **** of "OH GOD WHY NO MY ARMY OH GOD THEY'RE ALL DEAD WHY GOD WHY"
Also, totally good with 48 hours.
As a side note: I noticed you have a crystal mage producing site, Ulm. I want that site, Ulm. I want that site.
Last edited by Nosantee; March 25th, 2012 at 06:25 PM..
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