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March 25th, 2012, 02:45 PM
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Sergeant
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Join Date: Mar 2011
Posts: 294
Thanks: 7
Thanked 11 Times in 9 Posts
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Re: Man: A Bless nation in CBM 1.92?
Quote:
Originally Posted by Nightfall
Rubbish, CBM crones have been buffed to a little over 1.5% each of having A4, that's not an unplayable gamble, if you want to go that way. Taking risks or playing it safe is what makes pretender design interesting.
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1.5% is a real longshot, especially on a cap only mage. Not having reliable access to boosters for one of the only two magic paths you get really good access to is an issue. It's not a risk, it's "do you want your mages not to suck, y/n?"
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March 25th, 2012, 02:56 PM
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Sergeant
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Join Date: Sep 2010
Location: Sydney Australia
Posts: 251
Thanks: 6
Thanked 15 Times in 9 Posts
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Re: Man: A Bless nation in CBM 1.92?
Quote:
Originally Posted by tratorix
1.5% is a real longshot, especially on a cap only mage. Not having reliable access to boosters for one of the only two magic paths you get really good access to is an issue. It's not a risk, it's "do you want your mages not to suck, y/n?"
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Rubbish, worst case is that it cost you 60 air gems to empower, hardly disastrous considering the boosters cost 25 each anyway.
Last edited by Nightfall; March 25th, 2012 at 03:07 PM..
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March 25th, 2012, 03:03 PM
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Corporal
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Join Date: Dec 2011
Posts: 156
Thanks: 2
Thanked 6 Times in 6 Posts
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Re: Man: A Bless nation in CBM 1.92?
Quote:
Originally Posted by Nightfall
Rubbish, worst case is that it cost you 45 air gems to empower, hardly disastrous considering the boosters cost 25 each anyway.
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Wrong again, it's 60 gems to empower from A3 to A4. With a 1.5% chance per recruitment, you still have a 50% chance of not having an A4 after 45 turns of crone recruitment. Crones aren't even that cheap, so it's unlikely you could have recruited 1 per turn from the very beginning.
And what does this have to do with Man being the best bless nation in the MA anyway? Have you presented an actual argument including bless and strategy for that yet?
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March 25th, 2012, 03:09 PM
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Sergeant
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Join Date: Sep 2010
Location: Sydney Australia
Posts: 251
Thanks: 6
Thanked 15 Times in 9 Posts
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Re: Man: A Bless nation in CBM 1.92?
Quote:
Originally Posted by Shangrila00
Wrong again, it's 60 gems to empower from A3 to A4.
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Lol, and yet my point is still entirely valid, at worst the gamble has cost me just 35 air gems...
And I'm guaranteed to be able to afford that from capital income by turn 30 if necessary.
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March 25th, 2012, 03:22 PM
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Corporal
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Join Date: Dec 2011
Posts: 156
Thanks: 2
Thanked 6 Times in 6 Posts
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Re: Man: A Bless nation in CBM 1.92?
Quote:
Originally Posted by Nightfall
Lol, and yet my point is still entirely valid, at worst the gamble has cost me just 35 air gems...
And I'm guaranteed to be able to afford that from capital income by turn 30 if necessary.
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No, it just cost you 60. What, with if you empower so you can forge boosters, you still need to forge the boosters. If you take turn 30 as the latest you can wait before empowering, and you manage to recruit one crone per turn from turn 1 be damned to expansion or fort building, that'll happen in 2 out of 3 games.
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March 25th, 2012, 03:37 PM
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Sergeant
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Join Date: Sep 2010
Location: Sydney Australia
Posts: 251
Thanks: 6
Thanked 15 Times in 9 Posts
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Re: Man: A Bless nation in CBM 1.92?
Quote:
Originally Posted by Shangrila00
If you take turn 30 as the latest you can wait before empowering.
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Not only did I not say that, it's a bad assumption, at turn 30, a heavy bless, with basic support, should still be dominating.
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March 25th, 2012, 04:01 PM
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Corporal
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Join Date: Dec 2011
Posts: 156
Thanks: 2
Thanked 6 Times in 6 Posts
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Re: Man: A Bless nation in CBM 1.92?
Quote:
Originally Posted by Nightfall
Not only did I not say that, it's a bad assumption, at turn 30, a heavy bless, with basic support, should still be dominating.
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So did you have a point to make here? I've already pointed out how you aren't getting better than 50% odds until turn 45. You've yet to present this super duper bless that would let Man sweep all before them without needing battle magic well into year 3, except that it's not E9. I assume it at least includes D9 or F9 since with neither battle magic nor magic weapons, ethereality and/or mistform would wreck unlimited number of Wardens.
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