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  #1  
Old August 12th, 2012, 01:48 PM
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Ragnarok-X Ragnarok-X is offline
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Default Re: Multi-Player After Action Report (Now Discussing Turns up to 13-16)

Hooray for LDiCesare. At least he posts his turns !
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Old August 13th, 2012, 09:14 PM

YellowCactus YellowCactus is offline
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Default Re: Multi-Player After Action Report (Now Discussing Turns up to 13-16)

I love the way you guys are posting images into your forum replies. Can someone explain to me how you are capturing the images, and how you add them to a post?

I can capture images by using the paint program, but when I try to add a picture to a forum post, the forum requests an url....but it's just a file saved on my computer. Thanks for any assistance!
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Old August 13th, 2012, 10:36 PM

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Default Re: Multi-Player After Action Report (Now Discussing Turns up to 13-16)

use an image hosting site like 'tiny pic'.

If you quote someone's post, you can see what the image code going into it are; thats probably the easiest way to learn.
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Old September 2nd, 2012, 06:04 AM

LDiCesare LDiCesare is offline
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I don't think anyone else will keep posting their turns by now. It's a pity since all I have to show is a map where Pangaea fortresses stand alone under a tide of red...

TURN 28 :
R'lyeh's god has been killed by a 20-strong(?) Fomorian PD with 3 druids inside. I think he must be somewhat gutted. Helheim is joining the fray against Fomoria. However, the equation is: R'lyeh + Helheim + Marverni < Fomoria so far.
Arco lost 2 provinces, but I do'nt know to whom. He brought in 2 armies - one of chariots in the north, one of archers and ichtyids in the south. Hopefully, Abysia may be killed soon. Marverni only has 2 provinces left. Definitions of soon may vary here.
I'm striking at my fort and the province to the south.

TURN 29 :
Abysia asked Arco to let him live so he could dom-kill me. I'm laughing at the thought. Why would Arco do this? At least I can provide him with gems, while Abysia would always want to take their capital back, so he can't seriously let them live.
I freed my capital. That lets me blood hunt there.

Abysia has something like 3 candles left. If he doesn't preach in 33 - which he certainly can do efficiently - he runs the risk of dominion death next turn.
I didn't dent the southern PD with my wolves. This was quite pitiful in fact.
In other news, Marverni is reduced to a single besieged fort. They may well die before Abysia or I.
I keep a scout eating popcorn in Marverni, waiting to look at the storming to come.
Oh, and my research is skyrocketting. I have reached Conjuration THREE by turn TWENTY-NINE! Fear, you heathens. No, seriously, this is pitiful.
The map is now clearly divided.

R'lyeh holds the waters and most of MY island. Abysia and I are tiny coloured patches in the south-east. Arco holds the south. Helheim the northeast, Fomoria the west and center. Caelum holds the east, but they are still mostly uninvolved and building their typical armies of Frankenstein monsters.
Arco warns me that he can soon cast Mother Oak and offers a shared investment so we share the benefits. I'm in no position to refuse. I have few gems, it will take me forever to reach Alt 5, and by the time I could try to overcast it, Immac would have stored lots of N gems and could overcast it back, so I accept the principle.

TURN 30 :
I get 19 blood slaves in Pangaea. Enough for 6 turns of dom spread with a prophet. But... 1/5th of the population is unhappy and decides to leave Ouch. I already don't get much gold, that's a permanent 20% reduction in my capital.
Lions prove to be much better than wolves at beating abysian infantry:
Caelum comes say hello to Abysia where they are strongest. I leave it up to either of the contestants to make a screenshot. Basically, 8 anointeds of Rhuax plus an uber-prophet > a few eagle kings with some mammoths and corpse constructs. This was suicide from Caelum from the start. He achieved nothing there, except maybe kill a few infantries, but most of the infantry is PD anyway. Caelum also attacks the province of Renthale with 2 squads of archers. Against Abysian PD? Seriously? Did you even scout them? If a markata could take the province, I'd have taken it back long ago. Of course he loses too.
My scout dies in Marverni seeing Marverni commit suicide. He goes out with all (?) his druids, makes a mass communion and then, since his troops were not told to hold and attack, sees them rush straight ahead out of range of all the buffs he scripted. His druids cast a blade wind once. I mean. Communion Master + Power of the Spheres on the master; Communion Slave + Summon earthpower on the slaves. Everyone casts a buff while the troops are on hold and attack. Next, blade wind * 2. Sure there would have been losses to thunder strikes but at least the druids would have done something useful beyond the occasional vine arrow. Marverni is dead by now, the storming will be trivial for Fomoria.
Here's my diplo to Arco, who offers me to take back 2 provinces he just took:
Quote:
There are only black candles left in his province of Deadlands. 5 of them. I have 2 dryads preaching there, one in Renthale (36) who preaches one more turn and then will go to Deadlands too. I also start blood sacrificing in my capital. Not with my prophet yet, I prefer to have her smite the last abysian province in the island, but she can do that soon if the dryad doesn't prove efficient enough.
I'll also send a dryad there every turn to counter-preach. Still, there are 8 H3 priests in that province, along with a prophet and maybe a H2 (I think he is just PD).
You may not have seen the battle, but Caelum tried to take Deadlands with maybe 20 corpse constructs, 5 mammoths, 3 or 4 eagle kings and a few yazatas. He lost all and caused no casualty beyond some PD. He also attacked 36, a 20-strong abysian PD, with 2 groups of 20-so spire horn archers. Of course he got his *** kicked.
I'm taking these provinces, thank you.
Oooh, and I lost 1/5th of Pangaea population this turn to a bad event . Thanks luck scale for not working.
TURN 31 :
2 Unexpected events in Citala:
1. A local lord has built a fortress to defend his lands from revolting peasants.
Woohoo! Free fort!
2. Local defence improved by 10.
Woohoo! + 50 gold worth of PD.
I retrieve 2 provinces from Arcoscephale and take one from Abysia. I decide to leave Tir na n'Og alone for the moment and not worry about R'lyeh immediately but rather about Abysia remaining provinces. This is partly due to the Astral window in the province where I fought Abysia. I would bet R'lyeh put it up to see what was coming so it could counter me if I attack him, so I'd rather not waste troops on someone who can counter attack when there's a lone demonbred and some PD waiting for the kill in the south.
I plan to build a temple next turn in Citala.
Abysia's prophet wasn't in the battle that happened in Deadlands (a lone Arco scout got killed), so I suspect he moved it somewhere else to preach. Maybe to my capital, which would suck as he could happily assassinate everyone there. This is why I bring an indie commander and a black harpy, to act as assassination decoys. I also give bodyguards to my mages, with little hope that it will help them survive. Anyway, with a second temple next turn, protected by walls, I will be able to blood sac twice as much and maybe build more dryads.


TURN 32 :
Fomoria has killed Marverni.
Abysia's god has broken free.
I lose 1/5th population in Carnag (argh, I'll have noone left) but gain 200 gold there. Abysia also moves to take Rim Mountain. Great. He doesn't preach during this time so I get rid of one of his candles. I build my second temple, and blood hunt some more on my capital so I'll have enough slaves to blood sac. Next turn: dryads + preach + blood sac. Whoever suggeested winning by blood saccing. Abysia's dominion is utterly crap. Like 3 or somesuch. But he's got H3 priests. It's a helluva pain to get rid of that. Of course, if I had 10 temples, it might work, but it's still painfully slow and inefficient. I dare say it's not even seriously possible without jade knives.

TURN 33 :
5 blood slaves and a lucky event for 200 gold this turn.
I lose quite a lot of vinemen, maenads and a few lions to Abysian PD but take out their southernmost province at last:

However, Arco tells me he's signed a NAP with Abysia, as he is rightly concerned with Fomoria's growth.
I'm slightly concerned about Caelum's next move personnally. If I were him, I'd certainly try to get rid of Abysia and then of Pangaea, and that's not good. But actually, he's just a turtle so I fear little.
Since Abysia refused my truce last time we talked, I see no point in asking again.
Silly me forgot I needed to give some blood slaves to my dryad so she could actually do some blood sacrifices. Duh! Wasted one turn.
As a result, I build 1 lab and 1 dryad this turn.
There are 2 black candles left in Deadlands (33), but I only have 1 in Rim Mountains (21). I bring a preacher there. I still preach in 33. Next turn, with my lab, I should be ablee to get both a second blood sacrificer and one more dryad. Although I may lack gold for the latter. As a result, I will overtax my capital. That is, I will patrol and tax normally while blood hunting.
According to Helheim, Caelum should be joining the war against Fomoria. Things will be difficult for giants. I think they're a bit overestimated, since a 2 to 1 war isn't easy to win, and with Arco joining the gang, it'll be hard for them.

TURN 34 :
I found some fire and death gems to lucky events. I've lowered Abysia's dominion to 1 candle in 33 but he grew to 5 in 21. I can start blood sac'ing in my second temple, though. It will take forever... I will be buying 2 dryads per turn every turn until the end comes... I also try to take out the one province with a lone anointed one to my north.
Helheim is near dead. They have as many provinces as Abysia, but more income. Less gold than I earn, which means really not much. They have their forts, however. That, and Arco has started attacking Fomoria. It doesn't show much, as Fomoria is still rocketting in provinces count.

TURN 35 :
My army sent north is slaughtered by abysian PD.

Even with some Armor of Achilles cast at abysians, swarms of maenads are worthless and I didn't have enough lions. Vine men also suck.
I got a lucky event for a hero:

Not that I'll ever be able to kit him and use him, mind you.
I may think buying minotaur lords for their berserk bonus is usually a bad idea, but I must say that berserk +7 is kind of impressive. Plus he's a good mage, even though he provides zero magic diversity. He'll help me research Destruction and then some summoning in order to maybe summon lions and use them to fight Abysia with decent numbers without having to waste tons of gems to give supplies to mostly useless black hawks, spiders and wolves (useless against Abysia that is).
I'm also going to send the rest of my army against R'lyeh. He just didn't have to take my lands. I'll probably lose all those maenads, but that doesn't really matter if I have even a slight chance of seizing one province.
In other news, Helheim controls zero province but retains 3 forts. Arco lost a bunch of province this turn and Fomoria is generally thumping everyone around while Caelum jsut sits there idly.
Abysia still has 5 black candles, but his dominion shrank this turn (?) while mine grew. More preachers every turn. Yawn.

TURN 36 :
Fomoria has cast Mother Oak. Well, not like I could compete.
I've got a lucky siren event, along with a nice one : 3000 pounds of gold, a huge amount of fire gems and a magic item. Nice. It's but a marble armor, but I won't spit on anything.
I take out R'lyeh's PD with surprising ease. I mean, unsupported maenads beat them!

Caelum attacks Abysia once again, in the province I failed to take last turn. That's intersting. This time he brought a lot of wizards.

9 thunder strike casters slaughter abysian PD without problem.
I also witness Fomoria's mercenaries storm a Helheim fortress.
Graphs show Fomoria lost all that he took last turn. Arco got some provinces back, and so did R'lyeh. Caelum is still not participating in the big war. I suppose he wants to kill Abysia, then me, and then tackle Fomoria.
I bet for Marmor the white wizard. I mean, he could site search or research, whereas Fomoria is only going to get him killed, so he should really come and help me instead.
I start building another fort. The idea is to have as many as I can, much as R'lyeh. I don't care about resources. I want fort + temple + Pans inside + blood sacrifices.

TURN 37 :
Unrest in Pangaea, air and water gems through luck event.
I take over one R'lyeh province with heavy maenad casualties. This gives me a lab and 2E,1S income.
Abysia is reduced to 3 candles only in its only province left.
Arco lost half his armies this turn, but I didn't see what happened. Too bad RL doesn't let me ask about it.


TURN 38 :
Just some gems and 200 gold from lucky events. Helheim lost its next-to-last fort to Fomoria. Still 3 black candles for Abysia. I preach with 2 more dryads there this turn, and build a temple in the province south of it, where a fort will be completed this turn. I also bring in 4 blood slaves to start saccing next turn.
In addition, I summon some animals on the island in order to attack R'lyeh next turn and take back the whole isle.
For the first time, there's a clear dent in Fomoria's army graph. They still seem to be trampling everyone else, though, and they send some remot ghoul attacks against Arco.

TURN 39 :
Conjuration 4 researched.
Some air gems found.
Still 4 black candles left for Abysia... I have a new blood sacrificer. I blood hunt some more, recruit one more dryad and watch R'lyeh and Arco fight Fomoria while Caelum still sits idly. I'll also attack that last R'lyeh land province on my island.

Last edited by LDiCesare; September 2nd, 2012 at 06:25 AM..
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  #5  
Old September 2nd, 2012, 07:27 AM
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Default Re: Multi-Player After Action Report (Now Discussing Turns up to 13-16)

Quote:
Originally Posted by LDiCesare
I don't think anyone else will keep posting their turns by now. It's a pity since all I have to show is a map where Pangaea fortresses stand alone under a tide of red...
Well, that is not dead which can eternal lie: R'lyeh is just ... sleeping. I've been a bit overwhelmed with me reaching end game in all my other games against expectations, but one at least is winding down now. (with hated atlantis winning, to add insult to injury. What is the world coming to?)

That'll leave me with only two late-game micro-nightmares, and hopefully the stars will be right again soon so I can continue R'lyehs tale.
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Old September 11th, 2012, 02:51 PM

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Default Pangaea last turns: 40+

Since this thread fell off the first page, I think it's a good time to post my last turns.


TURN 40 :
Construction 3 researched. I got people who immigrated to Pangaea, a nasty blizzard in Silver Fangs, and good harvests in Pirenna.
I also conquered the last R'lyeh province on the island. There was but 1 PD there. The net result of the random events is that I have not much money.
Arco and R'lyeh both lost quite a few provinces to Fomoria this turn. Caelum built another fort and still doesn't seem to be doing anything. What is he doing????
I still don't do anything special. Preaching and blood sacrificing. I bring more preachers, and will use my prophet to blood sac next turn.

TURN 41 :
Still 4 abysian candles. I'm not achieving anything and yet I preach as much as I can and sacrifice all I can. This is frustrating. But then I have a lot of candles in my forts, and my prophet will start sacrificing instead of just a H2 dryad...
Nothing interesting otherwise, war rages everywhere except for Caelum. I'll get construction 4 next turn and go back to Alteration.


TURN 42 :
Fomoria cast Gift of Health. I got 3 events: some water gems (twice), and a free H2 priest with some usless and expensive militia from an event.
R'lyeh is sending Zmeys at Fomoria for the moment. I can't even begin to contemplate such spells myself.
The good news is Abysia is fown to TWO candles. With a bit of luck, he's dead next turn as I have 2 more preachers in his province this turn.
Arco is falling quickly now. Helheim is still alive but hiding in his lone fortress. R'lyeh is stable and Caelum is still waiting for Fomoria to win.


TURN 43 :
Some astral gems found.
Fomoria is using some Morrigans against Arco. I bet he will explain them in detail at some point, so I won't spoil. Maybe I should have taken more notes and some screenshots actually. I doubt anyone else will write their aar now, but please prove me wrong? Basically, strong, tough, flying, sacred glamorous undead with life drain and deacy... And Abysia is back to 5 candles
Still, my dominion is growing on the graphs and I now have the second army in numbers. Seriously, maenads vs. morrigans is laughable, but still.
I decide to send my militia to attack Abysia. I suppose he's got no unit left but his commanders and a few henchmen, I shall see. Anyway, they should make short work of the militia which are just 37 units worth nothing so they just eat a dozen gold or more each turn in upkeep, I'd rather have them die.


TURN 44 :
400 gold worth of events. I use these to build a lab in my lab-less fort.
Helheim is now dead.
I managed to kill 33 of my 37 militia. This lets me see that Abysia has 11 wizards and 13 infantry to defend its province. They also have but ONE candle left. I have 2 more preachers on their province this turn, so I hope it will suffice.


TURN 45 :
Alt 5 reeached.
The Arco capital has fallen. Other players want to stop the game. That's bad because I'm jsut starting to get back into it. I can cast Mother Oak next turn. My dominion is growing. there's jsut 1 candle left in the last abysian province. I have tons of maenads to defend my forts. All is going well. I will attack Abysia this turn, hoping to take the province or kill some priests in case I don't dom-kill him next turn.

TURN 46 :
FINALLY!
Two noteworthy things happen this turn:
1/ Caelum attacks a Fomorian province. This was long awaited.
2/ I get rid of Abysia.
I manage to kill Burning Ones only by polymorphing them into swines, but eventually I do kill them all and rout the few remaining priests. My maenads die in droves. I lose 350 troops + 20 vinemen + 2 commanders and kill 7 out of 10 commanders and 13 units. Not a brilliant result. Maenads do kill Burning Ones when their armor has been Destroy'ed, but the ai would rather cast Wooden Warriors than Destruction when there are a few remaining heavy soldiers backed with fire mages in front of me. Oh well, it's not like I didn't know it. I had planned to kill a few priests and that it would be enough to dom-kill abysia. I still wish I had managed to dom-kill him. I have 3 candles, but I don't know how many I would have had if Abysians had kept preaching.

Where a Burning One is turned into a swine, and other one, with broken armor, gets cut to pieces by maenads.

I cast a 110-gem Mother Oak. Not sure if it's enough to beat Fomoria's but I can try.
I task 20 dryads with "Call God". This should bring me back immediately.


TURN 47 :
Mother Oak cast successfully. Of course, Fomoria might overcast it back, but it doesn't matter much. I have events for water gems, gold, more gold and some faith boost.
I lose my scout in Arcoscephale lands, but I can see Caelum's attacks against Fomoria. He just ran into PD so far but Fomoria's province count has lowered a lot after Caelum and R'lyeh grew a little.
My god is back but mute, limping and with a never-healing wound. Luckily, being immortal will heal all that over time. Still, it sucks.
I will finish Evo 2 and start on Alteration 6 in order to try and get alt 7 for transformation to get rid of my Pans' ridiculous upkeep costs.
All of this will take forever of course.

TURN 48 :
Played from a hotel at work (busy week this one). Lost the comments in the process. too bad.

TURN 49 :
Someone scryed my capital and got fried. Fomoria cast Well of Misery. Nothing really interesting here.

TURN 50 :
I staled the next turns because I thought I could play my turns from a cybercafe while on holidays, but I couldn't. Apologies to my fellow players. It didn't change much to my turtling, though.
Staled. Too bad. R'lyeh attacked this turn. Random event brought 1000 gold.

TURN 51 :
Staled. Again, R'lyeh keeps attacking. Got some magic item through random event.

TURN 52 :
R'lyeh keeps trying to take out my provinces. He also attacks with astral spells my commanders. I don't know what R'lyeh is trying to achieve by fighting me instad of Fomoria. I'll just try to get rid of him. Some Calls of the wild, an army of crap to test the ground, and I bring back my god just in case. I'll have Alt 7 (transformation, mass protection, marble warriors) researched this turn so I'm starting blood.
Anyway, despite taking 3 provinces from me in 3 turns, R'lyeh is still losing in the number of provinces to Fomoria. I saw his god come by but he moved on somewhere.
I had some militia randomly raised in the last Tir na n'Og province, but it's crap. I add some PD though, it might hurt R'lyeh a bit. I will also add some mermen there jsut to show him I can get underwater troops if I so want. It really doesn't serve much, but his invasion is just a way for him to hide far from the giants anyway and it's not going to gain either of us much.

TURN 53 :
I get attacked by a R'lyeh poison golem

It has a copper plate and a standard of the damned, boots of quickness and eye of the void. That's interesting but really what on earth is R'lyeh doing against me with that thing? Sure, I can't get past 23 protection with maenads. But targetting me won't do him any good, he's just postponing death at this point I suppose to get the game finished faster, crowning Fomoria in the process. Not that Fomoria needs much help. He's also taking some territory from Caelum, or what remains of Caelum. I note there's unrest in the two provinces I took back, so I bet he raised taxes there as he put only token PD, so he planned only to raid, except maybe in the NE province where he might want a fort? He's bringing hundreds ofchaff too, but they are likely not enough to take down Pangaea's walls, since he only has 300 or so while I have 600 troops in my castle.
I have 9 Pans cast transformation. That should save me something like 9 * 320 / 15 = 184 gold worth of upkeep. Probably more depending on rounding.
Anyhow, I ask R'lyeh what he's doing. Looks like he's juste fleeing, at which point we might as well end the game anyway without fighting silly one-sided battles.


TURN 54 :
I'll get Blood 4 next turn (demon knights). I start Ench for ench 5 / GoH...
2 transformations killed my Pan, 1 made him feebleminded.
My probe into water provinces shows a PD of 1 in Smallsea.
I got 1 great lion, 1 giant spider, 1 fire drake, 1 cave drake and 1 great eagle. My upkeep is back below my income. The loss of so many Pans makes the move questionable. Sure, I get a nice upkeep cut, but really, is it worth it? In games where the Pangaean player doesn't suck as much as I do, I strongly doubt it. Still, Pans are the best targets for transformation out of the whole game, except maybe some capricorns?
And Caelum is indeed attacked by R'lyeh. Dogpiling the weakest in order to crown Fomoria? I don't get it. Why not simply ask the game to be finished then? Or doess he think he needs one of Caelum's forts to have a land fort that he can use somehow?

TURN 55 :
R'lyeh answers my in-game message by saying Snakey has won, so he's basically Crowning. I think we should end the game instead if a majority believes the game to be won by Fomoria, as these were the victory conditions expressed. I had asked for a delay in order to get rid of Abysia but there's no point keeping playing if other players play to lose.
Anyway, R'lyeh has a nice army in Tirr na n'Og:

'Tis not his god there, just another great kraken. My poor maenads and a few minotaurs don't stand a chance against that. R'lyeh also uses a zmey to take one of my provinces, I take one with my pretender, so I decide to take out some of his land provinces with Calls of the Wild this turn.

TURN 56 :
R'lyeh and Arco agree that Fomoria is winner. I think the game should end.
I got Ench 3 researched. My Calls of the Wild took both targeted R'lyeh provinces.
I also sent my god underwater, and that gave me one province too :
I send the militia I got to suicide against R'lyeh in Tir na n'Og. My god moves out of the water.
It turns out Arco didn't even bother to put up province defense in one of his last two provinces.
I cast a Rain of Toads on the province where R'lyeh is massively besieging Arco. I don't really know who gets diseased, I hope the besieger or maybe both. I also send a dryad and some minotaurs to strike R'lyeh's fort in my dominion, just to teach him a lesson that I can raid too.

TURN 57 :
Ench 4 researched. Ench 5 gives ettins and GoH.
I empower my siren in more Water (she's A2W1 on land, A1W2 underwater).
I took some undefended R'lyeh province, pillage its water province and make a mess of his fort. I also got rid of all my militia as expected.
So I now have as many provinces as R'lyeh, which doesn't mean much. He's got a lot more gem income than I, though. Not that it matters. I mean, I'm not ever going to be able to bring zmeys to the battlefield, and the game should be over.

TURN 58 (LAST TURN) :
We agree to have Fomoria declared winner.
i got to Ench 5 this turn.

Yeah, pitiful, isn't it?
No battle or anything worth saying this turn.

Finally, an animated picture of my knowledge of the map, as promised:
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Old September 12th, 2012, 06:07 AM
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Default Re: Multi-Player After Action Report (Now Discussing Turns up to 13-16)

A that point, with Arco going down and me getting pushed back into the water, continuing would have just meant my feeble tentacles scrabbling ineffectually at Formorias muscled thews while he got around stomping you and Caelum for 20 turns. Or maybe just 10.

I think think the turning point in this game was when Bluemage142 (Maverni), Roland Jones (Helheim) and me (R'lyeh) failed to contain Corinthian (Fomoria). Which was something of a surprise to me at the time, since I thought a triple-dogpile would be more than enough and was rather more worried about getting my share of the spoils.

Maybe if I had commited all my forces instead of playing a holding game on my initial gains - but that would have wrecked my research and would have left me open to Arcoscephale.

But once Helheim went down I think Fomoria was effectively unstoppable. At the time I had hopes on Arco, but it turned out he was to late and got ripped apart instead.
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Old September 12th, 2012, 07:12 AM
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Default Re: Multi-Player After Action Report (Now Discussing Turns up to 13-16)

Very nice AAR, however!
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Old September 12th, 2012, 12:02 PM

LDiCesare LDiCesare is offline
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Default Re: Multi-Player After Action Report (Now Discussing Turns up to 13-16)

Yes, by the end game I was mostly wondering why we didn't stop.
I think Caelum should have joined the fight against Fomoria. Even I, with very little scouting ability, knew Fomoria was being huge. I know Arco was concerned about him but he was already fighting a war, thus it made more sense for others to come and join the fight. Helheim got kicked really fast though, but Caelum was never involved, at a point when he could have prevented Fomoria from taking all of Helheim (even if he kept Helheim's territory for himself).
Arco got too carried in the war against Abysia trying to help me finish him when it wasn't necessary. Aby was effectively dead unless someone saved him, and even then he didn't even have a lab, so he could have been left alone and Arco could have turned north earlier.
I was mostly useless the whole time, apart from stealing Fomoria's global enchantment. All I really wanted was time, forts and temples to blood-sac from.
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