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  #371  
Old March 21st, 2012, 02:38 PM
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

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Originally Posted by 3V4JKZ2 View Post


My goal in life is to make sure this isn't easy, and I'm having lots of fun with it.
Yeah at first I was like "whaaaat is he thinking?" but then I got it. I chuckled. Well played!
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  #372  
Old March 23rd, 2012, 01:50 PM

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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

So, anyone want to trade blood slaves? I'll give you 2 Earth Gems or something similar for 3 Blood Slaves. Looking for 50 or so slaves in the end, and for that amount, I'll give 35 Earth Gems.
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  #373  
Old March 24th, 2012, 04:07 AM

legowarrior legowarrior is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Also, if Bloodmagic is out, anyone want to trade for Nature magic?
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  #374  
Old March 25th, 2012, 09:31 AM
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

I'm not joking when I say I was contemplating going AI if I hadn't won that battle.
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  #375  
Old March 25th, 2012, 01:36 PM

3V4JKZ2 3V4JKZ2 is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini



That one was fun to watch, to say the least.
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  #376  
Old March 25th, 2012, 02:35 PM

legowarrior legowarrior is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Ah, all my spies kept dying, so I didn't see it! Oh well.
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  #377  
Old March 25th, 2012, 03:25 PM
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

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Originally Posted by 3V4JKZ2 View Post


That one was fun to watch, to say the least.
Do you know how to take a video of the battle replay? It would be cool to post that for people to watch, maybe 20ish turns from now, or when we're both eliminated.
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  #378  
Old March 25th, 2012, 08:21 PM

3V4JKZ2 3V4JKZ2 is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

I unfortunately don't, though I can save my turn file so people can watch it.

Hah, I just looked at Half of fame...looks like my pretender was responsible for a good chunk of those deaths (400ish + 150 from the previous EQ bomb?)...my prophet and sole remaining banish bot made it, too.
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  #379  
Old March 25th, 2012, 11:47 PM
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Yeah those earth quakes, in combination with my 5 HP chaff, makes for a lot of dead... undead.
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  #380  
Old March 27th, 2012, 02:39 PM

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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

You were supposed to kill that scout, Abysia. Not let it take a province
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