Torgon:
	Quote:
	
	
		| 
			
				There are multiple differences between knights and wardens.
			
		 | 
	
	
 Yes, but...
	Quote:
	
	
		| 
			
				The biggest one is stealth.
			
		 | 
	
	
 You don`t really need a heavy bless for stealth-raiding with 17 base prot. units.
	Quote:
	
	
		| 
			
				And the warden is one of the most powerful recruit-able units with this ability. Only one that I can think of that might beat them out are revelers.
			
		 | 
	
	
 So what? Eriu can have even better stealthy force in their thugs.
	Quote:
	
	
		| 
			
				you have entire armies with forest survival,
			
		 | 
	
	
 As long as you go without mages, yes. "Chicken isn`t a bird" as they say in my country. Mother of Avalon isn`t a real combat mage, you need couple A3 crones, and crones have mapmove 1.
	Quote:
	
	
		| 
			
				 which depending on the map can dramatically increase you're flexibility
			
		 | 
	
	
 Dramatically? Well, if map consists of forests and nothing else - then yes.
	Quote:
	
	
		| 
			
				21 vs. 18 standard damage. May not seem like much but it's important vs. higher protection units.
			
		 | 
	
	
  What high-protection targets are we talking about? If you run into Ulm early on - you`d better use knights anyway. Black Guardians obliterate wardens. And if you`ve taken a rainbow instead of high-bless - later on you can deploy a couple boosted crones with Destruction/Weapons of Sharpness. That`ll do you much more good against high-protection targets, while even with high E bless you risk your pretender to be late for the party.
Valerius:
	Quote:
	
	
		| 
			
				Changing his D9 bless to a D4
			
		 | 
	
	
 What for? You need only 2D for lamias and climbing up D ladder. Do you think doubling affliction chance of a melee unit is worth the points?