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March 28th, 2012, 05:27 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Quote:
Originally Posted by 3V4JKZ2
You were supposed to kill that scout, Abysia. Not let it take a province 
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Much appreciation for that mate!
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March 28th, 2012, 08:39 PM
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Corporal
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Join Date: Feb 2011
Posts: 131
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Wait, did I accidentally blindly cut off an escape route? Epic final move, then.
I'll be looking for someone to take over admining once I get eliminated in another few turns.
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March 28th, 2012, 11:16 PM
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Sergeant
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Join Date: Mar 2008
Posts: 220
Thanks: 19
Thanked 10 Times in 5 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Wow. I almost forgot to run my turn. I've had such a busy couple of days.
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April 1st, 2012, 02:58 AM
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Corporal
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Join Date: Feb 2011
Posts: 131
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Stole a province with a scout. Proceded to prevent people from taking the province back twice. Booyah.
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April 1st, 2012, 12:58 PM
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Corporal
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Join Date: Feb 2011
Posts: 64
Thanks: 0
Thanked 1 Time in 1 Post
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Could I have a 12 hour extension? Really busy with work.
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April 1st, 2012, 06:36 PM
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Corporal
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Join Date: Feb 2011
Posts: 64
Thanks: 0
Thanked 1 Time in 1 Post
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Nevermind. I managed to get it in in time.
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April 1st, 2012, 08:17 PM
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Corporal
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Join Date: Feb 2011
Posts: 131
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
And thus ends the Ashdod...though I did have a scout kill an Abysian mage in my last turn, so I do get to be pleased about that.
I am looking for someone to take over administration of this game.
I edited the title as 8/12 remaining in anticipation of Mictlan and C`tis being eliminated.
Well fought Ermor and Mictlan.
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April 2nd, 2012, 05:42 AM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Quote:
Originally Posted by 3V4JKZ2
I edited the title as 8/12 remaining in anticipation of Mictlan and C`tis being eliminated.
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How dare you insinuate such a thing! 
Looks like I forgot to send my turn in. I was sure I did.
You won't get away with that twice Aby!
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April 2nd, 2012, 12:27 PM
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Sergeant
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Join Date: Mar 2008
Posts: 220
Thanks: 19
Thanked 10 Times in 5 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Quote:
Originally Posted by 3V4JKZ2
Well fought Ermor and Mictlan.
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The same to you! I've learned a lot during this game, namely the importance of knowing what spells your national mages can and should use in different contexts, and the importance of research, even if a research lead isn't the crux of your overall strategy. It was fun... and infuriating at times... but mostly fun. 
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April 2nd, 2012, 07:36 PM
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Sergeant
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Join Date: Mar 2008
Posts: 220
Thanks: 19
Thanked 10 Times in 5 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
From the 6th-9th I will most likely not be able to play any of my turns. I'm going to Puerto Rico for a wedding. What is the best way to handle this?
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