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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old April 6th, 2012, 09:19 AM

BewareTheBarnacleGoose BewareTheBarnacleGoose is offline
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Default Re: Conceptual Balance Mod v1.92

Not a balance issue, but i'd like to see a special spell or two added to LA Ctis. "Keepers of the Tombs" have flavor text that they light banefires in braziers in the tombs, but none of the can cast banefire. So how about letting them use some banefire by giving Ctis a special version of firebolt (and/or fireball) that has some area decay? Call it "banefire bolt", make it f1d1, keep damage the same, but add AOE1 decay. That wouldnt be overpowered, would it? I think it would be cool and thematic, like the "Cursed Shards" spell given to Manchaka.
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