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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old April 7th, 2012, 12:18 PM

Immaculate Immaculate is offline
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Default Re: Conceptual Balance Mod v1.92

I got it in an MP game. The flavor text says its from the 'swamps of patala' (i thought they were jungle but oh well) and all other nagas have swamp survival and amphibious but this one has neither.

also- give the monkey casters stealth (even poor stealth) to make up for their morale and tactical movement.

(poor monkeys- can't run away from stampeding c'tis undead chariots- what a blood bath- RIP gorus- you really should have uncrossed your legs to make your get-away)
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  #2  
Old April 8th, 2012, 04:55 PM

ghoul31 ghoul31 is offline
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Default Re: Conceptual Balance Mod v1.92

Well Ashdod is completely unplayable in this mod. Please don't destroy any more nations.

k thnks
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  #3  
Old April 8th, 2012, 05:15 PM

Calahan Calahan is offline
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Default Re: Conceptual Balance Mod v1.92

Quote:
Originally Posted by ghoul31 View Post
Well Ashdod is completely unplayable in this mod. Please don't destroy any more nations.
No, it's just you can't play them in no-brainer fashion like you want to anymore. As being able to get fatigue neutral SC giants from turn 1 is not a good gameplay feature in any way. Ashdod and their SC giants are just as good as always, it's just that now you are pretty much forced to forge at least some light gear for them before they can be sent to trash armies. And that is a bad change why exactly?


And in general, how about learning how to play the game properly before offering criticism. As you only ever play SC nations with EN blesses, and you are always useless at it. So you know nothing about the wider aspects of the game, and even the style of play you use religiously, you're completely hopeless at. So maybe it's good for you overall if you are forced into playing nations another way. As then there may actually be some hope of you realising how the game is really played, because right now you are clueless/


Oh wait I forgot, you only ever get beaten because people gang you, as your own poor play in every game is never the problem. How absent minded of me.
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  #4  
Old April 8th, 2012, 05:30 PM

Shangrila00 Shangrila00 is offline
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Default Re: Conceptual Balance Mod v1.92

Can we at least make Anakite armor encumbrance 2 instead of 3? As it is, it's the worst heavy armor in the game, even worse than the heavy samurai armor which is protection 17. At Encumbrance 2, Anakites still can't be made fatigue neutral, and you don't have to explain why armor enchanted by the descendants of angels is worse than purely mundane armor. I mean, Jomon equips all their samurai with mundane armor strictly better than the stuff Rephaite kings get.

I don't play Ashdod, and I'm mentioning this because of Gath's Seren. Nobody ever buys them, and CBM has lowered their price, so clearly the problem is known. Except the only reason anyone would buy them over a Kohen Gadol is that they come equipped. The Anakite armor renders that moot, since it's so terrible that Serens still need replacement armor. They also really need a point of holy so they can self bless, then people might actually consider buying them.
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  #5  
Old April 8th, 2012, 05:36 PM

ghoul31 ghoul31 is offline
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Default Re: Conceptual Balance Mod v1.92

Quote:
Originally Posted by Calahan View Post
Quote:
Originally Posted by ghoul31 View Post
Well Ashdod is completely unplayable in this mod. Please don't destroy any more nations.
No, it's just you can't play them in no-brainer fashion like you want to anymore. As being able to get fatigue neutral SC giants from turn 1 is not a good gameplay feature in any way. Ashdod and their SC giants are just as good as always, it's just that now you are pretty much forced to forge at least some light gear for them before they can be sent to trash armies. And that is a bad change why exactly?


And in general, how about learning how to play the game properly before offering criticism. As you only ever play SC nations with EN blesses, and you are always useless at it. So you know nothing about the wider aspects of the game, and even the style of play you use religiously, you're completely hopeless at. So maybe it's good for you overall if you are forced into playing nations another way. As then there may actually be some hope of you realising how the game is really played, because right now you are clueless/


Oh wait I forgot, you only ever get beaten because people gang you, as your own poor play in every game is never the problem. How absent minded of me.
You can't forge gear for them when you get wiped out by turn 20.

And the rest of what you are saying is just personal attacks, so I'll just put you on my ignore list
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