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August 6th, 2002, 10:12 PM
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Corporal
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Re: How do you beat the Talisman?
Gentlemen,
The DevNull Mod uses external missle pods, which fire once, and take up, I think, 10kt of space.
Cheers!
Trajan
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'To slander, Trajan paid little heed, and he was no slave of anger.'
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August 6th, 2002, 10:17 PM
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National Security Advisor
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Re: How do you beat the Talisman?
Proportions has the Light Missile System, which fires once per round and does roughly a third of CSM damage. Interesting component, even though it IS kind of annoying to upgrade (it gets smaller as it gets more advanced)
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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August 6th, 2002, 10:35 PM
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Lieutenant General
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Re: How do you beat the Talisman?
hmm, i have a slight rant on the external missile business.
the KT mass of components is not a reflection of their displacement and the space they take up inside a hull. whither they are internal or external means diddley-squat to their KT mass. engines can only move so much mass through space, no matter where its bolted on.
external missiles might be cheaper or smaller because they dont have the same ammo magazines attached to them, but they should not MASS less because they are attached to the outside. if anything, they should have the 'this component hit first' ability just like armor does, to reflect the fact that they are bolted on the outside and are unprotected.
just keep in mind that [mass != displacement]. thank you, and i now return you to your regularly scheduled thread..
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August 6th, 2002, 10:36 PM
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Lieutenant Colonel
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Re: How do you beat the Talisman?
Quote:
If players that use Tailsman start getting teamed up on regularly and put out early they will have less of an incentive to use them.
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Help!!!! It's the Atheists Union!!!! Next, we'll have the Religious Races Guild. 
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The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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August 6th, 2002, 10:45 PM
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National Security Advisor
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Re: How do you beat the Talisman?
"external missiles might be cheaper or smaller because they dont have the same ammo magazines attached to them, but they should not MASS less because they are attached to the outside."
If they're just bolted on the outside, they can indeed be much lighter. Missile + hookup to ship, that's IT, where the standard thing would be missle +internal space + hookups +launcher + magazine/reloads + reload mechanism.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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August 6th, 2002, 11:49 PM
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Re: How do you beat the Talisman?
You are correct Puke. But as far as I know all the mods that have "external mount" missiles do fire one shot per combat round and the absence of any magazine or reload mechanism is the justication of the reduced size. Not the fact that they are externally mounted. I could be wrong, but I don't believe anyone was making the case that external mounting itself means the comp would take up less displacment.
Geoschmo
EDIT: Oops. I guess Phoenix is making that case.
[ August 06, 2002, 23:03: Message edited by: geoschmo ]
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August 7th, 2002, 01:38 AM
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National Security Advisor
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Re: How do you beat the Talisman?
"EDIT: Oops. I guess Phoenix is making that case."
Uh-uh. Look at my comparison a little closer. (I've never seen a non one-shot external missile in SE4, either)
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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