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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old April 10th, 2012, 03:46 AM

Executor Executor is offline
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Default Re: Conceptual Balance Mod v1.92

Really? More slots is worse since you spend extra gems?

Adons still are SC from turn 1. The change of 1 enc doesn't alter that. Saying that is just silly. You can still expand perfectly with them though if you happen to see a heavy cavalry province or one with a lot of stuff in it god forbid you'll have to use something other than an Adon to take it, that is, before you manage to get a girdle of might on turn 15 and have zero enc again... In the meantime you just may have to use regular troops.
I don't get why people are obsessed with zero enc. You don't need zero enc to use Adons, or their regular sacreds for that matter. With E10 they will have enc 2 which is perfectly acceptable.
Research malus? What now? Who in their right mind would keep Adons in a fort researching anyway?

I don't see how having teleporting Adons are a problem for that matter either.

Kohen Gadols are not as dangerous simply because they are unequipped Adons, with more or less the same stats. And they don't really have more magic until you hit blood 9 or want to use a communion a bit more effectively though not efficiently.
The thing is, Kohen Gadols need quite a few more items than Adons. Their do have a better base enc by 1 but their armor sucks, their weapon is terrible and they don't have an extra gore attack. They also have slightly worse stats, lower attack, defense and protection. And the HP difference, that's 2 HP.
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Old April 10th, 2012, 12:21 PM

Shangrila00 Shangrila00 is offline
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Default Re: Conceptual Balance Mod v1.92

Did you read what I actually wrote? Extra slot is an advantage. Low hp is a disadvantage. And have you actually tested? I did, when this debate came up. Adons cannot reliably expand against dual dagger tribals and barbarians as well as heavy cavalry and elephants. Larger numbers (less than the 50 you could buy with the cost of an Adon) of heavy infantry will also kill them with fatigue. Honestly, I don't even mind that, though Jarls certainly would never have that problem. Nor do I mind the research malus, though you're being purposefully obtuse if you don't see a disadvantage in your cap not producing any RP. (I guess Ermor's longdead horse are free too)

The point is this. The fact that Adons are equipped is an advantage only in the early game, and by that, I mean before Ashdod even gets minimal reinvig gear at construction 2. Once they can be fatigued out by the same cost in heavy infantry, much less dedicated attempts with markata or more suitable chaff in that period, calling them overpowered (or SCs from turn 1) is absurd. Armor of Achilles is Alt2, Lightning Bolt and Rust Mist are Evo2. Adons without replacement armor and shield are mere thugs, since a single mage casting whichever one of the above you have paths for (and the E1 requirement for AoA is hardly hard to reach) and PD will kill Adons with just minimal reinvig gear. If you don't give them a brand, they'll go down to Swarm too, and without a Golden Shield, elephants and heavy cavalry will still kill them. Fully equipped Adons are good SCs, no question there, but they are no better than a fully equipped Kohen Gadol. And people will laugh at you if you claim Gath can never be balanced unless Kohen Gadols are removed.
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Old April 10th, 2012, 02:15 PM
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Default Mictlan Feedback

Hi.

Can we potentially add 25% blood on mictlan priests? Currently, with the elimination of SDR and tlahuepulchi cost increase, the only effective way to blood hunt as mictlan is to use their cap only mages - and since Mictlan is all about blood it seems to be pretty ineffective.
Just my 2 cents
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