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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old April 10th, 2012, 04:18 PM

Shangrila00 Shangrila00 is offline
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Default Re: Conceptual Balance Mod v1.92

Again, you can fatigue them out with heavy infantry now. And if you've managed to solve the supporting troops routing your SC problem that has been in the game since the beginning, please do share. And without major supporting troops, there are endless ways to counter hiding SC in the back, starting with the attack one turn order. I thought that was what half the game was about, outscripting your opponent?

And no, I don't agree they are better than the other premier recruitable SCs. Ungeared, Jarls are now better. Geared, Kohen Gadols, Fomorian Kings, and Dai Oni all have better access to buffs, as are, for that matter Jarls that can soul vortex.

Honestly, it's pretty clear that Ashdod gave you the bad touch in a few games, and you are now on a crusade of vengence or some such ridiculousness. "Ashdod can never be balanced as long as they have Adons" sounds pretty much exactly like Adons are invincible, and is so overwrought that it's difficult to take seriously. Can you point to Ashdod winning lots of CBM games besides your personal anecdotes of how overpowered they are against you? Certainly, a cursory search of the multiplayer forum suggests quite the opposite.
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Old April 10th, 2012, 04:30 PM
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GFSnl GFSnl is offline
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Default Re: Conceptual Balance Mod v1.92

Dai Oni, Jarls and Fom. Kings are much, MUCH better then Adons.
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